Apexace2050 Posted June 18, 2019 Share Posted June 18, 2019 I'm not going to beat around the bush: the hunts in world are FAR easier than they have been in any of the prior games. And while I totally get Capcom for wanting to make the game more accessible to a new audience of western players, those who have played the prior games all tell me how lackluster the monsters are. Tempered monsters can be a challenge if you aren't prepared, but that's only due to being HUGE and landing hits on them being a pain. It's a cheap way for difficulty to be increased, scaling up the models making them faster and more arduous to damage... However, what I'm hoping for is a veteran player of the franchise who has the know-how to make monsters harder to go ahead and do so. ; Making monsters reuse their more aggressive moves (such as Barroth's quick charge); Re-implementing roars doing slight chip damage; Perhaps recycle Enmity from the Behemoth and apply it to Monsters in general? No longer would they have ADHD and would have more focus!; Make monsters, in general, maybe 15-25% faster outside of Rage mode (so 115-125% speed) and then 10% faster in Rage mode (126.5-137.5% speed); Make monsters harder to tire out Things such as this to make the game overall harder would be much appreciated!This might be asking a lot, but IK a lot of people who would love to see something like this. Cheers to anyone who decides to try this out! Link to comment Share on other sites More sharing options...
Recommended Posts