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{Mod Request} - Heightened Monster Aggression


Apexace2050

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I'm not going to beat around the bush: the hunts in world are FAR easier than they have been in any of the prior games. And while I totally get Capcom for wanting to make the game more accessible to a new audience of western players, those who have played the prior games all tell me how lackluster the monsters are.

 

Tempered monsters can be a challenge if you aren't prepared, but that's only due to being HUGE and landing hits on them being a pain. It's a cheap way for difficulty to be increased, scaling up the models making them faster and more arduous to damage...

 

However, what I'm hoping for is a veteran player of the franchise who has the know-how to make monsters harder to go ahead and do so.

 

; Making monsters reuse their more aggressive moves (such as Barroth's quick charge)

; Re-implementing roars doing slight chip damage

; Perhaps recycle Enmity from the Behemoth and apply it to Monsters in general? No longer would they have ADHD and would have more focus!
; Make monsters, in general, maybe 15-25% faster outside of Rage mode (so 115-125% speed) and then 10% faster in Rage mode (126.5-137.5% speed)

; Make monsters harder to tire out

 

Things such as this to make the game overall harder would be much appreciated!

This might be asking a lot, but IK a lot of people who would love to see something like this. Cheers to anyone who decides to try this out!

 

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