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How do Grass Mods work?


Deleted49413338User

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I was fairly sure Grass meshes were not part of a precombined and even if they were, Texture only changes should show up. I made a new texture, taken From True Grass for Blasted Forest Twigs, just experimental, but so far can't seem to test it.

I Use Boston Natural Surroundings and it has an Esp tab called Landscape texture and is some of those Blasted forest Twig entries removed. So I made a patch and created my own Landscape Textures to experiment. But all that is showing is the BNS grasses. In some areas, there is blasted twigs but they are vanilla texture..

 

I heard there is a limit to landscape textures, but I thought it was 15? or is it just 5? I know you can get black squares or something if too many?

All texture files are within BNS, including the borrowed texture files from True Grass. I do this just to save esp slots.

 

Here is the twigs texture how it looks in nifskope https://imgur.com/jeDUL6y

 

And a shot of The Landscape texture tab inside one of the entries. https://imgur.com/r0Sace3

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