Deleted49413338User Posted June 18, 2019 Share Posted June 18, 2019 I was fairly sure Grass meshes were not part of a precombined and even if they were, Texture only changes should show up. I made a new texture, taken From True Grass for Blasted Forest Twigs, just experimental, but so far can't seem to test it. I Use Boston Natural Surroundings and it has an Esp tab called Landscape texture and is some of those Blasted forest Twig entries removed. So I made a patch and created my own Landscape Textures to experiment. But all that is showing is the BNS grasses. In some areas, there is blasted twigs but they are vanilla texture.. I heard there is a limit to landscape textures, but I thought it was 15? or is it just 5? I know you can get black squares or something if too many? All texture files are within BNS, including the borrowed texture files from True Grass. I do this just to save esp slots. Here is the twigs texture how it looks in nifskope https://imgur.com/jeDUL6y And a shot of The Landscape texture tab inside one of the entries. https://imgur.com/r0Sace3 Link to comment Share on other sites More sharing options...
Deleted49413338User Posted June 19, 2019 Author Share Posted June 19, 2019 amazing that no one knows... Link to comment Share on other sites More sharing options...
flecked Posted June 20, 2019 Share Posted June 20, 2019 I know my grass but I don't know my meshes. In theory that looks fine if you just replaced the texture. I don't know, did you edit the mesh? Link to comment Share on other sites More sharing options...
Deleted49413338User Posted June 20, 2019 Author Share Posted June 20, 2019 no, no mesh edit. Link to comment Share on other sites More sharing options...
Deleted49413338User Posted June 29, 2019 Author Share Posted June 29, 2019 I found that my ini was set to imaxgrasstypespertexture=2 So that is most likely reason... I have MO and ini is stored in there not using the ones stored in documents I think. Link to comment Share on other sites More sharing options...
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