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Doctor Who Missing Episodes... recreated in Skyrim


keithbk

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Doctor Who is the long-running BBC television series that began in 1963. Many episodes from the 1960s were destroyed by the BBC, some believed lost forever. Fortunately, we have audio from the episodes, preserved by fans who placed tape recorders next to their television speakers.

 

Images from most missing episodes exist in the form of "telesnaps," created by taking photographs of the program as it played over a monitor.

 

There have been many attempts by fans to recreate these missing episodes through simple animations, and many of these are available to watch on Youtube.

 

I keep wondering if SOMEONE will get the motivation to recreate a missing Doctor Who story from either the Hartnell or Troughton era using Skyrim (or a similar engine). The ability to create sets and characters, locations, and record cutscenes all exists within the Creation Kit, and mouth animations are automatic from audio files, which can be edited from surviving audio recordings. Sure, the human animations may end up being somewhat limited, but it's better than nothing!

 

Any Doctor Who fans out there who want to attempt to recreate some missing episodes and become a hero to science fiction fans everywhere?

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While I applaud you're somewhat out of the box thinking on a long troubling issue I can honestly say this will never happen. Not in the creation engine anyway. Unreal engine 4 would be much better suited to this job and here's why.

 

Using the creation kit (fallout or skyrim and fallout would be better for Dr Who's cookie retro sci fi style) provides people with a wealth of pre made assets from the game, from pots and pans to fully armoured knights. However for remaking an episode of Dr Who we can't really use any of these assets as they probably won't fit the setting/story. Some Fallout assets may do the trick but you're still looking at scratch building a LOT of stuff. Which immediately detracts from the usefulness of using the CK. Epic regularly give away free assets for games every month from a variety of genres so you'd have a much bigger pool of pre made stuff to work with and overall I find exporting to UE4 much easier than creation engine.

 

Unreal engine 4 has a movie theater system allowing the user to control multiple cameras to create long multishot movies. It can literally double as an animation studio.

 

The work to quality ratio isn't worthwhile in the creation engine. No matter how much work you put into the textures or what enb you use it's still an old game and it's always gonna look like Skyrim with some new stuff.

 

As to your question will SOMEONE do it.... look in the mirror dude. You have enough time to play 100+ hour rpg games so you have the time to learn to use unreal engine, blender, and whatever other tools you're going to need. Using a game engine to make an animated movie is a fine idea and has been done before to great effect. But in this case not the creation engine I don't think.

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Here is an example of what someone did using something far more rudimentary:

 

https://www.youtube.com/watch?v=xs5s9xWO5JU

 

1960's Doctor Who was notoriously cheap, consisting of only a handful of sets per 24 minute episode.

 

My modding skills are limited; I created a butler you could hire who would aggregate dynamic Jarl quests, but I have never recorded a great cutscene or made Skyrim look as lifelike as some modders have done on Youtube.

 

I know someone did create a TARDIS for Skyrim and I have seen some people upload entire movies they made using Skyrim, so that is what sparked my suggestion.

 

Here is the TARDIS mod: https://www.nexusmods.com/skyrim/mods/94268

Edited by keithbk
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