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Mod Idea/request - Mad Scientest weapon expansion


medievalman86

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Proposal for a few a Mod that includes a few different, new weapons or perhaps borrows single ideas from different mods.

 

Infectious Diseases:

Flavor text /description:

"If you ever wanted to use a gas attack against an entire room/complex, and sit back and enjoy the screams while everybody either dies, suffocates, or have boatfly maggots attach themsleves like leeches and burrow.. this is for you"

 

A few different ammo types I think would work:

Missiles, Grenades, and Syringes. All craft-able at usual stations, with similar level material requirements

 

First type of attack:

Boat-fly poison. Infects those within blast radius or hit by syringes with a poison, (use posion texture from bloatflys/blood-bugs and maggot animation from bloat-fly). that kills very slowly. ( I think 30 second timer max). When the victim reaches ~ 5% health a few different things might happen

  • a) victim dies, and explodes- with a chance to infect a new target in the loaded cell. (more potential targets, more chance to infect)
  • b) victim is knocked out (similar to knockout syringe) awakes with a horrible fever that causes him or her to attack anyone near by.

Missile and grenade variant simply hit a wider audience. Perhaps there is a way to infect a person without firing a weapon at them- like when you romance piper or garvey and the screen goes black? maybe there is a button prompt to "infect"? Depending on a certain perk level, perhaps you are naturally immune. (non immune stuff covered later)

 

Suffocation attack.(needs new name lol).
Remember the leaking gas room in the gauntlet for nukaworld? This is simply that same gas, in Mine, grenade, rocket form. Simply walk into corvega assembly plant. Fire /throw one round. and over a certain period of time, the whole loaded cell fills up with that, chocking everyone in site to death.. Perhaps there is a small chance it doesn't kill, for those that survive they awaken to find themselves suddenly "Friendly" to you. Feel free to interact with them, perhaps allow them to sample your other offerings. Perhaps they want to be a settler and move to sanctuary, so you can try other toys on them?

 

Immunity for player. remember that courser outfit on nexus, that lets you craft a few different addons to the armor- one injects a stimpack, one highlights a enemy? Perhaps there is a armor addon that you can craft taht makes you immune to your attacks. That way you can keep your same appearance, but have some sort of "answer" as to why it didnt hurt you.

 

Examples from existing mods of similar-ish things..(yes, this mod effects the loaded cell, so you could wipe out all of diamond city in one sitting).

https://www.nexusmods.com/fallout4/mods/25502/ the SEBOV. As matter of fact this is pretty much a perfect example of what Im describing. the problem this particular mod has:

1) you cant craft the syringes. so If you prefer to use a less colorful looking syringer, or another syringer from a different mod- your out of luck

2) the timing thing takes days and days of in game waiting... so you would have to probably sit and way for 5, 24 hour periods at corvega. Im proposing a few 30 second periods.
3) You cant craft your own armor addon on or something to be immune you have to use his specific asset- that again is uncraftable.


Lore justification? Not sure, I guess you were a chemist for some pre-war company. Vault tec seems to be shady as all get out...

 

Perk requirements. Since your already a grown human being, you already went to college before the war, etc I think the maximum level at which you unlock everything would be 7-10. I would be wary at locking it behind anything past Chemist Rank 1.

 

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