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I'm sure it can be done, since there's a Shout(?) that does something similar, albeit only disarming weapons. I'm just not sure how to go about it. I tried looking at the shouts and the perk, but couldn't find anything pertaining to my question.

 

Edit -- Worst comes to worst, I'll just bypass it by removing the item added, then placing at the characters feet, but I'd like a shorter method if anyone knows one.

 

Edit2 -- Okay, so this is what I have so far. It works fine for the most part, except for if I'm over the inventory limit. Any thoughts on that?

 

Script

 

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Part in question is the RS_Player_cInventorySize.GetSize() >= 28

 

Edit3 -- Okay, got it figured out why it is doing that and it's because of the OnItemRemoved (derp). Any reason this wouldn't set the variable to prevent this? It baffles me why it won't set the variable.

If RS_Player_cInventorySize.GetValue() >= RS_Player_InventorySize.GetValue()
				RS_Player_cInventorySize.SetValue(29)

---------Resolved----------

 

For googlers -

 

 

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Edited by Rizalgar
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