Brodhan Posted September 5, 2012 Share Posted September 5, 2012 Hi, some time ago I started building a mod, called "The Pale Pass Inn", with the following features: - Crafting, merchants and storrage, all in one small area.- Player house with enough mannequins, weapon racks, display cases, bookshelfes and so on.- An inn, where all my Followers meet and wait for me, after I dismiss them the first time. - A Merchant, that sells the goods I place in a chest, by replacing some of them with gold for about 50- 75% of their worth, every day. I wanted the mod to feel like a regular part of Skyrim, therefor the merchants have the typical amount of gold an the typical inventory list of their type and so on. Also the Inn will get a small quest and/or a high price orientated on other player houses, that makes it feel less like cheating. The first two parts are almost finisherd. Now I'm trying the 3rd and have some problems with it. I took the dialogue lines of the MarriageFin-Quest, where you can send your spouse to another home, since the answers fit perfectly, and put them into the FollowerDialogue. I've also created a package, that difines the behavior of Followers, sent to the Inn, and a new faction as well. But I've problems bringing it all together. Is anyone able to help me out, telling me how to exactly setup the dialogue, in order to dismiss the follower and give him the new Package, that makes him wait in the Pale Pass Inn instead of his regular home? Thank you and greetings from Austria, Brodhan Link to comment Share on other sites More sharing options...
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