qck0922 Posted June 25, 2019 Share Posted June 25, 2019 Hello! I made a horn using a 3D tool. In 3ds max, I insert bone and weight into horns, apply BSDismemberskin modifier and export to .nif. I override the nif in the other item mode, modify the texture path, and change the partition in SSEEdit to match the value of the BSDismemberskin modifier. Then, when you play the game, you can not see the equipment when you attach the equipment. My character does not change anything when he wears the equipment. I do not know why the equipment is not visible. Attach the OBJ, MAX, NIF files I created. Please tell me where the problem is. Link to comment Share on other sites More sharing options...
qck0922 Posted June 25, 2019 Author Share Posted June 25, 2019 It can be difficult to understand using Google Translator. Sorry for that. Link to comment Share on other sites More sharing options...
Hanaisse Posted June 25, 2019 Share Posted June 25, 2019 It was a good effort but there are many things wrong with it. 1 - its missing normals, tangents and is not properly uv mapped2 - for this type of object that sits on the head, it should only be 100% rigged to the head, not necessary to rig to the spine3 - you can't direct the texture to a .psd file, convert it to a proper .dds texture file Unfortunately I don't know 3DS at all so I can't direct you how to fix it (#1 is the major issue) but I'm sure there's plenty of tutorials out there. Link to comment Share on other sites More sharing options...
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