antstubell Posted June 25, 2019 Share Posted June 25, 2019 I have a 'happy 'draugr'. Unaggressive, Normal. No attack. When he is up and around he acts... nice. When I wake him up from a nap he is well p****d off.Draugr is sleeping on furniture using masterambushscript, player enters trigger, draugr gets up and attacks. Can I get him to wake up in a 'good mood' - not attack me? Link to comment Share on other sites More sharing options...
maxarturo Posted June 26, 2019 Share Posted June 26, 2019 The "masterambushscript" has a :float property fAggression = 2.0 auto hiddenThat means :2 - Very Aggressive - Will attack enemies and neutrals on sight So, you need to create your simple script to just wake him up and not set an "Aggression" state to him. Link to comment Share on other sites More sharing options...
antstubell Posted June 26, 2019 Author Share Posted June 26, 2019 Ok, will mash-up a sctipt. Link to comment Share on other sites More sharing options...
antstubell Posted June 27, 2019 Author Share Posted June 27, 2019 Having issues with this script. I simply removed 'hidden' from the fAggression property so I could enter my own value, compiled and saved, a new script - didn't overwrite anything. Now the script only fires when fAggression is set to 2.000000 - very aggressive. Values of 0.000000 and 1.000000 result in the actor not responding. Link to comment Share on other sites More sharing options...
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