hyperactivechild Posted September 6, 2012 Share Posted September 6, 2012 When I take a simple box, 360l x 360w x 10h, and cut a rectangular section of of the middle using Boolean, the faces on the box are messed up. The mesh itself is ok I think, but when textured, there are errors. Sometimes it will look fine in Nifscope, then ingame (and in the CK), there are black sections. I've tried making cuts from the hole verts to the edge verts, but still end up with problems. Any help appreciated, thanks Link to comment Share on other sites More sharing options...
Blu02 Posted September 6, 2012 Share Posted September 6, 2012 I'm guessing you're talking about 3d Studio Max? Boolean and Pro Boolean are pretty messed up tools which can cause the strangest problems, especially when exported outside of 3dsmax. I recommend you to only use them when you really have to. To repair your model after using Boolean you can go to your "utilities"-tab (Looks like a hammer) located to the right in 3dsmax. Make sure your model is selected and then press "Reset XForm". This should fix your polygons back to normal. Then press "Collapse" in order to reset your modifier-list (Always recommended when switching modifiers). This works excellent for me anyway. You can also do this if you're having problems with mirrored objects getting inverted or such. Edit: Also, Boolean can cause duplicated verticies. Make sure everything is welded together! Link to comment Share on other sites More sharing options...
hyperactivechild Posted September 8, 2012 Author Share Posted September 8, 2012 I'm guessing you're talking about 3d Studio Max? Boolean and Pro Boolean are pretty messed up tools which can cause the strangest problems, especially when exported outside of 3dsmax. I recommend you to only use them when you really have to. To repair your model after using Boolean you can go to your "utilities"-tab (Looks like a hammer) located to the right in 3dsmax. Make sure your model is selected and then press "Reset XForm". This should fix your polygons back to normal. Then press "Collapse" in order to reset your modifier-list (Always recommended when switching modifiers). This works excellent for me anyway. You can also do this if you're having problems with mirrored objects getting inverted or such. Edit: Also, Boolean can cause duplicated verticies. Make sure everything is welded together! OK, killer. Thanks for taking the time man, really appreciate! Link to comment Share on other sites More sharing options...
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