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{WIP} Jobs of Skyrim


littleork

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Well if you hear about someone who likes to test mod or is a voice actor, you can refer them to me, any little thing helps.

I'll voice some lines for you. Here's my Wikipedia page: http://en.wikipedia.org/wiki/Bryan_Basil

 

 

Awesome man, what kind of voice you would like to do? I have so many different npcs.Feel free to pm me.

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loved the old rpg jobs of skyrim, hope this will still continue i was sad to see the forum closed.

If i have a suggestion, it would be nice if the npc move a little because in the old mod they where very static.

wish u the best for the mod

 

Yeah I want them to have a little bit of a schedule in the final release, I do not want to go to every grindstone they see though, that was definitely annoying.

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I wanted to pitch in my support here. I know sometimes a simple pat on the back can go a long way. I have been watching this mod for quite some time cause I do enjoy immersing myself into roles and This mod certainly helped go a LONG LONG way to helping in that. Love your plans for the future as well. I would like to see some of the NPCs have some of that living feel tho. I found it hard to track down a target to kill and he was standing in the same spot each time. I'm sure that's also on your mind but I felt a need to mention it. Thanks! and great job!
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I wanted to pitch in my support here. I know sometimes a simple pat on the back can go a long way. I have been watching this mod for quite some time cause I do enjoy immersing myself into roles and This mod certainly helped go a LONG LONG way to helping in that. Love your plans for the future as well. I would like to see some of the NPCs have some of that living feel tho. I found it hard to track down a target to kill and he was standing in the same spot each time. I'm sure that's also on your mind but I felt a need to mention it. Thanks! and great job!

 

You are right, even at the beginning, I wanted people from the assasinations quest to have some kind of schedules, since I find that it is truly lacking in the dark brotherhood, oblivion was doing a better job with that. Same with the job giver, while some might not need to move, I think them moving around the town might be a good idea. This will probably be added once the mod is done, every quest will be revisited to see thing to improve on.

 

it has been a while since I gave an update so will take a minute to do so.

 

A lot of things has been fixed and a lot of grammars/bad objectives have been corrected so I still intend to release the beta/part1 on october 12th. Also got some people interested in voice acting so some progress is happening on that field as well.

The list of jobs on the main post are still the list for now but some changes might happen as I work the final quests. And for people who played the original jobs and liked to be able to buy some business, I started to ask the community about their opinions on what kind of business they would like to have and what features they would want, if you want to chip in look here.

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Farmer job has been removed, it has been replaced by tailorer.

 

I am still debating about keeping bard or not because of a few reasons:

 

1. This mod already adds the bard job with rewards from listeners when playing.

 

2. I do not think I currently have the skill level to create a good bard job.

 

 

Let me know what you think.

 

 

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Also created a pool about the final release, while some VA is being done atm, I might be done with the mod way before all the va is finished so I could either release it without it at first and just update or wait until everything is included.

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Small update:

 

Dragon hunter quest is completed and just need to choose my quest givers for the tailor, only 1 clothe stores in Skyrim so might have to create my own npc, will decide later.

 

 

I am now working on the harder jobs, got slowed down for a day or two because of my hall of the dead quest but finally figured it out. Hoping to have at least 2 more jobs done by the end of next week.

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