Farfromhere001 Posted June 26, 2019 Share Posted June 26, 2019 (edited) Here is a BUNCH of info I have written on Morrowind and other Elder Scrolls content. Feel free to use any of it BUT GIVE ME CREDIT! ~~~~~~~~~~~~~~~~~~~~~~~~~~A Perfect Morrowind- Ideas for an Ideal Game~~~~~~ Tamriel Rebuilt + Morrowind Rebirth together (excludes all but the most agreed upon game play changes, mostly just changes the map)Expanded Cities (as morrowind rebuilt does)Fix Hand to Hand and Unarmored Morrowind Code PatchOpen MW ~~~~~~~~~~~~~~~~~~~~ ~~~~~~MOD PROBLEMS- WHAT TO FIX~~~~~ >EBONHEART- NEVOSI? the guy who gives you travel at the docks is always drowned in the water best elder scrolls travel according to Zaric Zhakaron - Shawdow Key >>>Use console for the first 15 minutes of the game and THAT'S IT-SetAthletics - 200-350SetSpeed - 88 ~~~~IDEAS FOR NEW MOD CONTENT--- dunmer cave paintings, ashlander vision questmain quest on TR on the mainland - tie up stuff from the vanilla main questTwin Lamps Quests Mod Revamped- add more quests, add a final quest, etc. 1) attack on slave caravan coming from house Dres. Mod that allows you to wait more than 24 hours ~~~Steps to Setting up Modded Morrowind~~~~ 1)Download the GoTY version of Morrowind from GoG.com. Also get Vortex.2)Start a new game before doing anything else, this is so that the game loads and mods correctly. Once you see Juib your good (or even before but I let it go until I see him).3)Download OpenMW and install OpenMWthen i did TR )Download and install Tamriel Rebirth6)Turn on morrowind code patch by extracting it's files into your morrowind directory/main folder )Installed Morrowind Optimization Patch via vortex (hope this is good?)4)Download and install Morrowind Rebirth Tamriel Rebuilt (+ Tamriel_Data, Open MW and Morrowind Rebirth (Lite or normal version), Patch for Purists, Morrowind Code Patch? After installing OpenMW and TR you must edit the BSA files in open morrowind, follow directions here- https://openmw.readthedocs.io/en/latest/reference/modding/mod-install.htmlhttps://www.reddit.com/r/tes3mods/comments/9ate75/yellow_trianglesboxes_everywhere_in_tamriel/https://www.reddit.com/r/tes3mods/comments/7dg4zc/a_quick_guide_to_registering_your_bsas_in_openmw/ ????????INSTALL ALL THIS STUFF BEFORE OPENMW, LIKE CHANGING THE BSA FILES, YOU NEED OPENMW TO LOAD AFTER TR AND OTHERS?????? dont forget to add the unofficial, offical plugins mod (does it matter?) ~~~Tips Upon Starting a New Morrowind Game~~~~ Get all your armor and weapons straight Get these spells-MarkRecallRestore Health (Tiny Heal in Zaric style from Daggerfall) ~~~Morrowind Mods to Use~~~~ ~~~~~>>MUST HAVE MODS-Morrowind Rebirth<<<Tamriel Rebuild (+ Tamriel_Data)<<<Patch for Purists<<<Open MW<<<Twin Lamps<<<<<<<<<<<<<<<< - REALLY GOOD!Improved Hand to Hand and Unarmored<<<<<<<<<<<<<<<<<< GREAT MODS included in code patch??? doing this with two mods makes it too strong?Morrowind Code Patch<<< IMPORTANT MODMorrowind Optimization Patch<<< SEEMS IMPORTANTVortex Mod ManagerDark Brotherhood Delayed V2Mlox ~~~~Advanced Mods~~~~ (MWSE & MGX XE and/or others) NOT RECCOMENDED OR TESTED BY ME MGE XEMorrowind Script ExtenderWrye Mash - Polemos fork - 2019???Tooltips CompleteVvardenfell and Solstheim Worldspace RemasterUI ExpansionMorrowind Graphics Extender XE?????????Morrowind Graphics and Sound Overhaulinom - Inventory mouse wheel IMPERIVAL DRAWNER MOD- HE SAYS "SO TO SPARK" INSTEAD OF "SO TO SPEAK", in nchulefttingth you dont have a door on the inside of the teleportation room >>>.>othermods to try???Morrowind Comes Alive or the Morrowind Child/Teen mods? ~~~~~~~~~~~~~~~~~~~~~~~~~` morrowind notes- spell for followers- levitate on touch 50-75 points for 30 seconds ~~Argonian Abolosongist (anti-slavery) Morrowind Build~~~~ >Skills- ~~~Endurance and Strength~~~~ >Major Skills (5)-SpearMedium ArmorUnarmoredMarksmanHand-to-Hand?? >Minor Skills (5)- Alchemy Mysticism Alteration (for opening locks and levitate)DestructionSpeechcraftillusion >Birthsign- The Warrior OR The Thief OR The Lady CUSTOM SIGN- ~~~~~~~~~Nord Full Melee Charactor for Daggerfall~ Name- Thor Hammerfist? >Primary Skills (3)-? >Major Skills (3)-? >Minor Skills (6)-? >Special Advantages(7)- 1)Atheleticism ~ +4 (Ashlander Upbringing)2)Expertise in Long Blade OR Missle Weapons ~ +2 (Taught by Grandfather)3)Immunity to Magic ~ +10 (Blessing of the Wise Women)4)Increased Magery x3 ~ +10 (Had extra magic from birth, family includes wise women/ashlander shaman and telvanni mages)5)Rapid Healing in General ~ +4 (Blessing of the Wise Women)6)Resistance to Fire ~ +5 (natural gift of the Dunmer as seen in ES3)7)? >Special Disadvantages(7)-1)Critical Weakness to Disease ~ -14 (Blessing of the Wise Woman cancels this effect and makes us immune to all disease)2)Critical Weakness to Paralysis ~ -14 (Blessing of the Wise Woman cancels this effect and makes us immune to all paralysis)3)Critical Weakness to Poison ~ -14 (Blessing of the Wise Woman cancels this effect and makes us immune to all poison)4)Forbidden Material: Dwarven ~ -7 (because this charactor is dunmer and hates the dwemer he swore an oath to never use their materials)5)Forbidden Material: Steel ~ -10 (finds steel armor too heavy and crude)6)Forbidden Weaponry: Axe ~ -2 (prefers faster more delicate/precise weapons)7)Forbidden Weaponry: Blunt Weapon ~ -2 (prefers faster more delicate/precise weapons) no magic in darknessno magic in lightcan't regan spell points most powerful daggerfall charactor possible/ pure melee charactor- nord male frost, etc. I would say a character with no magic.With disadvantages like: Inability to regenerate spell points, Unable to use magic in daylight, and Unable to use magic in darkness, he would be able to take a whole bunch of advantages, and reduce Intelligence and Willpower to 10 so that he can raise his fighting attributes to the max. pure combat (use that save cheat to return to start of dungeons since you dont have mark/recall) lock picking? I certainly don't advocate forgoing ALL magic, there are enchanted items available. If you join, and make 5th rank, in the Temple of Julianos, the item maker can enchant items with just about any spell a mage can cast. Actually (when I play a character that does have magic) I prefer to use enchanted items since they don't use up magic points. As for Teleport, you only have to do without it for the first month (i.e. until you make 5th rank)T get item for mark and recall and other spells doest regenrate spell points no magic at all rapid healing and regen health what does backstabbing do exactly? is it like critical strike? remember primary skills make you level up the most- all 3 major skills make you level up 2nd most - top two in % minor skills only the highest one makes you level up consider making "dodging" a primary skill so you level up fast running could be a major, perhaps medical too reduce willpower, intelligence and personality to raise others dont pick hand to hand as forbidden if you want to be werebeast `~~~~~~~~~~~~~~~~~~~ ~~~Ashurah Dhuskn-Dhaun Lore~~~~ >History-*Born- 3E 375 (Haihteob if playing Daggerfall) OR 3E 400 (Ashurah if playing Morrowind) 21st of First Seed (Azura's Summoning Day in Daggerfall). In the sky the night of her birth was the constellation of the White Guar as known by the Ashlander tribes (or the sign of The Lady under the Imperial Calender).*Homeland- Morrowind, Island of Vvardenfall, Northeast coastal grasslands, Ahemmusa Native Village*Brother: Haihteob - Older brother who left for Wayrest, Illiac Bay long ago. Born on Boethiah's day - Sun's Dusk 2nd.*Mother-Died in Childbirth (cousin of Mistress D.) Half ashlander, half Telvanni*Father-Ashkhan "NAME" - native Ashlander*Grandmother- Urshamusa Rapli OR .... (She did not know that the Grandfather Telvanni mage was related to Mistriss D. only that he was Telvanni or once was, likely she could not divine this by some sort of magical block put in place by the telvanni mage)*Grandfather- Telvanni Mage >Story & Background- Ashurah Dhuskn-Dhaun, her name invokes the name of Azura, God of Dusk and Dawn. She hails from Morrowind and was born in 3E 400 on the 21st of First Seed, the day of Azura (and the White Guar).She is an Ashlander Warrior Shaman/Priestess who fights for Azura and her people but she was also trained as a Telvanni Battlemage.A highly educated Ashlander from the Ahemmusa tribe. She was educated both by the Ashlander group which she was born into and then later by Telvanni Wizards. Raised by the Ashlanders as a girl she grew up in grassy area near Azura's Coast region in the Northeast of Vvardenfal among the Ahemmusa tribe of Ashlanders.There she was trained in plant medicine, fishing, shamanism, the reading of dreams and all the ways of the Ashlanders. Her grandfather, before he died, even taught her a bit of sword play, always reminding her "girls can fight too ya know?". She grew up strong, fast and to be good hunteress. Great with a bow and sling even as a young girl. Being trained by the mystic priest, wise women and shaman of the Ashlanders he also showed a high capcity for magical ability... but magical ability came to her especially naturally. She was also taught of alchemy, herbalism, shamanism, dream reading, etc. She was able to cast fairly powerful spells from a young age. Her grand mother was wise woman and father was the Ashkhan, a warrior priest and community leader. She has one older brother who left home when he was young for the Illiac Bay circa 3E 390s before Ashurah was born, so she never knew him. Her mother died in child birth but she survived but never knew her mother. His father was the Ashkhan of Ahemmusa tribe but he died as well when Ashurah was in her early 20s. One day she was captured by an eccentric Telvanni wizard, Mistress D who said she wished to study the simple Ashlanders but seemed to have other motives as well... Eventually, after many years with the wizard she regained her autonomy and was allowed to come an go as he pleased. She first returned to his Ashlander tribe. Grand daughter of Wise Woman from the Ahemmusa tribe- Urshamusa Rapli OR Sinnammu Mirpal??????????? Mistress D wanted to find her because she is the last female heir in her family (she doesn't care for the brother since he is a man and has not been seen for some time). However Ashurah feels that her brother should be included and goes questing for him.... When Ashurah was around 15 years old she left home early one morning and headed down to the coast. She removed her clothes and just as she was about to to slip into the cool waters of the NAME sea she noticed a boat a short distance from the coast.At first she was unsure but soon she recognized that the ship was no mercent or fishing vessle... something seemed strange about it.She turned to go and as she did two large Dunmer men threw a net over here, snatched her off her feet and threatened to stike her on the head with a dreugh staff if she struggled.The next thing she remembered she was on the deck of the slave ship staring up at the sky. Her heart was pounding. "What is happening? Where are they taking me?" She thought. She sat up and her eyes began to focus. A huge Telvanni tower loomed in front of her. The tower of Mistress Dratha.Two women came out to recieve their new slaves as the men were not allowed on the island. They extended a plank and then the women bekoned her to come. They released her bound hands and though stern, they welcomed her to the Telvanni island of Mistriss Dratha.She now was the slave of her new Telvanni mistress. However... though she did not know it at the time, this would not last very long. They treated her like a slave for awhile but Mistress always was kind to her, much nicer to her than the other slaves. She seemed better treated. She wondered why... When she unknowningly revealed some proficeny in Magic it was then that Mistress D. revealed that Ashurah's grandfather "NAME" was an estranged uncle of hers, a Telvanni Battlemage who took an Ashlander wife. He was a worshipper of the Daedra Prince Azura and always had an interest in the native Ashlanders and their simple way of life. Once while worshipping at the shirne of Azura he met with a group of Ashlanders there making an offering to the Daedric Prince. That is when Ashurah's grandmother caught his eye. He fell in love with her and left his life as a Telvanni aristrocrat to live a simple life with the Ashlanders and his new wife. He hardly ever spoke of his life before when he was part of the Telvanni, however, rarely when circumstances nessitated it, he would use extremely powerful magic to protect his family or in other dire circumstances. After years on the island and a traditional Telvanni education in magic, history and more. Mistress D sought her out because she had no other female hiers and certainly wasn't going to consort with men to make one herself. Ashurah was taught to hate men, though truely in her heart she never hated her brave Ashkhan father "NAME" or her kind grandfather. but through many years spent with the women on the island of Mistress D she did begin to hate most men. ???????Eventually she is saved by a man and falls in love with him.????? Now highly educated through two very different cultures Ashurah seemed to bring out the most positive aspects of both. She would often think of how her family worshipped Azura (and from where she got her name, though in a different spelling as to not offend the great Daedric prince). Her grandfather was especially fond of Azura and would often speak of her wonders and great acts. She requested a special ritual from the Wise Women of her tribe. Late a night, in a yurt set apart from the camp she sat among the Wise Women of the tribe, including her grandmother Urshamusa Rapli, Sinnammu Mirpal?????. A bright fire made of dense "NAME" wood warmed the yurt from the cool night outside. A vessle was passed around and all present ingested a special powerful plant which allowed them to connect to other worlds, including relams of obilivion. This way they could speak with Azura without interrupting the Daedric Prince by summoning her physically to the mortal realm. In this trance their spirits temporarily left their bodies and traveled to Oblivion. They dreamed many fantasical visions of Azura's plane of Oblivion known as Moon-Shawdow. Tears flowed from their eyes Finally they found the Rose Palaca and appeared before Azura herself. Azura was pleased to see her Ashlander followers and praised them for their devotion in making the dangerous journey from the mortal world to her realm. Young Ashurah's spirit stood before her God. While the Wise Women whispered ritual incantations Ashurah swore an oath to Azura. She swore among other things to always hold Azura's will in her heart and also to never touch anything made by the Dwemer, the ancient enemy of the Dunmer who betrayed the Neveraine. When Ashurah raised her bowed head and gazed upon the great Prince Azura she saw that she has chosen to take the form of an Ashlander Wise Woman, 1000s upon 1000s of years old. "Blessed be my child. Do not think I have forgotten of the Ashlanders, my dearest of followers, for it is you who carry me in your heart while the other Dunmer are blinded by the false gods. Your loyality has not been forgotten. Soon your day will come my child, a day when the false gods will be forgotten and the Ashlanders remebered. I accept your oath and bestow upon you a great blessing. Now go. Do not linger in my realm for there is much work to be done. Fear not, for I am watchful." She woke up crying and covered in vomit. She was alone in the Yurt except for the corpse of the youngest of the Wise Women, who had lost her way or refused to return from the endless beauty Azura's plane, her spirit had not returned to her body. The fire had been down to almost nothing and smoldered slowly. Light from the breaking dawn, the hour of Azura, shone faintly in through the partially open door. Ashurah stood up, shaky and nauseous. She stumbled out the door to see the remaining Wise Women greeting the dawn, the hour of Azura, God of Dusk and Dawm. They turned to Ashurah and embraced her. She had undertaken an ajourous journey and sworn a sacred oath to Azura thus earning her blessing from that day forth as well as the respect of her tribe. ~~In Game Story Stuff-She wears necklaces and ornaments of shells, scales and other items that caught her eye on the "NAME" Azura's Coast. Proficent with all blade, the spear and marksmen ship, esp. the bow. Carries a "pututu" shell horn she got from the coast and some Ashen fern as well. Uses light armor or none at all. Due to her honest and proud nature she does not use the skills of theifs like stealth or backstabs. After she swore a vow in the name of Azura to never touch those things made by the Dwemer.... A ritual was perfomed and a blessing bestowed upon him by the Wise Woman "NAME" which makes him immune to all magic, disease, paralysis and poison! Leather armor, axes, blunt weapons and other such crude implaments are below her swift, delicate movements. She also notes "only animals fight with their bare fists" (however hand-to-hand is not banned, so can be used as werebeast). Now in her late 20s Ashurah has begun to establish her name both among the Ashlanders of Vvardenfall and the Telvanni.???????? She can summon a winged Twilight, direct from Azura's plane Moon-Shadow. Hates Vampires just as Azura does. Also MIGHT???? hate werebeasts? Blessing of the Wise Women & Azura - Immunity to disease, paralysis, poison, fire, frost, shock and most other magics Azura's Body Guard/Minion - Summmon Winged Twilight for 120 seconds on self once per day ~~~~Ashura story why she dont like steel~~~~ ALSO FOR DISADVANTAGES DONT DO CHAIN... ADD BACK FORBIDDEN AXE OR SOMETHING, SAME POINTS I THINK A priest tried to come and convert the Ashlanders to worship the 9 divines... after he left with no success he was attacked by Ashlander outcasts on the road a few miles from the Ahemmusa camp... Her tribe was attacked by Imperials who raided their camp after some outcasts attacked the Imperials. Those outcasts were not even from the Ahemmusa tribe but they were attacked all the same. she hated them and their steel armor after Fiercly loyal to Morrowind and her Ashlander tribe. Wants the empire expelled from morrowind ~~~~THE BROTHER'S STORY~~~Finally seeking adventure and fortune he sets off for Daggerfall. He meets the empeor (story written in game in daggerfall, see that and copy) Eventually becomes part of high society and is a learned artisocrat. Allies himself with the Wayrest faction, because they are fellow Dunmer like him and he is not too fond of other races. He does not hate them but he does not trust them. ~~~~~~~~ >>>>>Daggerfall Cheats & Hints<<<<<< When you want to get out of a dungeon fast and don't have the teleport spell, save your game. Then, reload your game, do not move, and afterwards use the alt-F11 half-cheat. The computer will not have the data left from where you were standing before you saved and when you reach that point, you'll get teleported to the exit. ```````delete later story info notes`````````````` ~~~AZURA GOD NAMES~~~~Prince of Twilightthe Queen of Dawn and Dusk,Mother of the RoseQueen of the Night Sky Moonshadow is a realm of Oblivion, created and ruled over by Azura, the Daedric Prince of Twilight. The realm is so beautiful that visiting mortals are half-blinded. The realm contains flowers and waterfalls, majestic trees, and a city of silver. The wind smells of perfume, and the realm is known to have rain. Azura lives in a rose palace, and is welcoming to mortal travelers.[1] The Winged Twilights inhabit this realm. Moonshadow is also another name for Azura. Mortals born under the sign of The Shadow are known to have the ability to turn invisible; this ability is called Moonshadow, although it is unknown if it has anything to do with the Daedric realm. In a speech to the Champion of Cyrodiil, Mankar Camoran incorrectly names Mephala's realms the "ten Moonshadows".[2] Moonshadow is a realm of Oblivion, created and ruled over by Azura, the Daedric Prince of Twilight. The realm is so beautiful that visiting mortals are half-blinded. The realm contains flowers and waterfalls, majestic trees, and a city of silver. The wind smells of perfume, and the realm is known to have rain. Azura lives in a rose palace, and is welcoming to mortal travelers. The Ahemmusa are among the most peaceful of Ashlander tribes and the weakest in terms of amassing any sort of warband. They wear light clothing, often adorned with small shells, scales and even netting. Their weapons are more like tools, simple knives and spears they can use to work as well as defend themselves if need be. They prefer to keep to themselves and be left alone, living out their lives hunting, herding, and especially fishing." — Ulran Releth, "Ashlander Tribes and Customs"The Ahemmusa Tribe is one of the four distinct tribes of the Ashlanders of Vvardenfell, in the province of Morrowind. The Ahemmusa are some of the most peaceful tribes in Vvardenfell and other parts of Morrowind, but they also like to be isolated and kept to themselves. They are hunters, herders, and mostly fishermen that live off the fat of the land. Because they are proficient fishers, they can be found in their own settlement, the Ahemmusa Camp, which is normally found in coastal areas. Their clothing reflects this as well, when it consists of seashells, scales, and netting.[1] The rare Ashen Fern is used by the Ahemmusa Tribe to mask their scent when hunting.[2] The Ahemmusa Tribe was founded by Nalor Ahemmusa many years ago as one of the First Ashkhans. Nalor's cairn was established just south of Ald'ruhn. In order to gain his blessing, one must offer an Ashen Fern.[3] During the Interregnum around 2E 583, the Ahemmusa Tribe had established their camp in the Coast, when the Great Houses of Redoran and Telvanni had established settlements across their former territory.[1] The tribe would occasionally gather at the encampment of Ald'ruhn. The blessing of Nalor Ahemmusa, along with the other First Ashkhans, was what allowed House Dunmer to mingle with the Ashlanders, which would subsequently lead to the founding of the city of Ald'ruhn.[4] During the Blight outbreak in 3E 427, the Ahemmusa Camp had established their camp on the northern tip of the Grazelands. The Blight would lead to the death of the Ahemmusa's Ashkhan, who would be replaced by their Wise Woman, Sinnammu Mirpal. The Ahemmusa would be driven from their hunting grounds and threatened by nearby creatures.[5] Sinnammu Mirpal would focus on moving the Ahemmusa once again, primarily to the island ruins of Ald Daedroth. She would employ the help of the aspiring Nerevarine, who would clear the ruins from a cult of Sheogorath worshippers. When the warrior returned successfully, Mirpal had recognized them as the Nerevarine, and awarded them the Madstone of the Ahemmusa.[6] Wise WomanThey are the people who keep the lore and legends of the Ashlander tribes. They deal in some potions and local products too.Specialization: MagicAttributes: Willpower, PersonalityMajor Skills:Restoration RestorationMysticism MysticismAlteration AlterationHand-to-hand Hand-to-handSpeechcraft SpeechcraftMinor Skills:Illusion IllusionBlunt Weapon Blunt WeaponLight Armor Light ArmorAlchemy AlchemyUnarmored Unarmored ```````````````````````````````````````````````````````````````````````````````````````` ~~~Morrowind Build of Ashurah/Haihteob~~~~~ >Skills- >Major Skills (5)-Short BladeLight ArmorMarksmanDestructionBlock >Minor Skills (5)- AlchemyAlteration (for opening locks and levitate) >Possible Other Skills-mystcism (for mark and recall)UnarmoredLong BladeSpearSpeechcraft >Birthsign- The Ritual OR The Thief OR The Lady CUSTOM SIGN- modded sign "The White Guar" ~~~Daggerfall Build of Ashurah/Haihteob~~~~~ >Custom Class Name- Ashlander Warrior Shaman OR Azura's Blade, Telvanni Warrior, Ashland Medicine Man, Dunmer Shaman, Ashland Warrior Priest >Name- Ashurah Dhuskn-Dhaun Mirpal (grand daughter of Wise Woman from the Ahemmusa tribe- Sinnammu Mirpal OR Urshamusa Rapli?) >Primary Skills (3)-Critical StrikeDestructionLong Blade >Major Skills (3)-ArcheryMysticismRestoration >Minor Skills (6)-DodgingEtiquetteMedicalMercentileRunningThaumaturgy >Special Advantages(7)- 1)Atheleticism ~ +4 (Ashlander Upbringing)2)Expertise in Long Blade OR Missle Weapons ~ +2 (Taught by Grandfather)3)Immunity to Magic ~ +10 (Blessing of the Wise Women)4)Increased Magery x3 ~ +10 (Had extra magic from birth, family includes wise women/ashlander shaman and telvanni mages)5)Rapid Healing in General ~ +4 (Blessing of the Wise Women)6)Resistance to Fire ~ +5 (natural gift of the Dunmer as seen in ES3)7)Spell Absortation in General ~ +14 (Blessing of the Wise Women) >Special Disadvantages(7)-1)Critical Weakness to Disease ~ -14 (Blessing of the Wise Woman cancels this effect and makes us immune to all disease)2)Critical Weakness to Paralysis ~ -14 (Blessing of the Wise Woman cancels this effect and makes us immune to all paralysis)3)Critical Weakness to Poison ~ -14 (Blessing of the Wise Woman cancels this effect and makes us immune to all poison)4)Forbidden Material: Dwarven ~ -7 (because this charactor is dunmer and hates the dwemer he swore an oath to never use their materials)5)Forbidden Material: Steel ~ -10 (finds steel armor too heavy and crude)6)Forbidden Weaponry: Axe ~ -2 (prefers faster more delicate/precise weapons)7)Forbidden Weaponry: Blunt Weapon ~ -2 (prefers faster more delicate/precise weapons) >Points per level- 20-30 >Spells- Tiny Heal- all stats 1Mark & RecallAquatic Salvation: water breathing? see videoLizard Swim - BouncyFloat - Mild levitate effectAzura's Blessing - Sancturary 25-75 points on selfOpen Lock >Background Questions- NEED TO BE REVIEWED AGAIN AND ANSWERS CHECKED 1-after college of destruction what is your 2nd loongest study-mysticism 2-what motivates this charactor?helping others 3-inbetween formal study?socializing with aristocrats or sparring or learning economics 4- since childhood we saved a---cuirass 5- emporor gave usebony dagger 6- as you grew older gained addition training in-restroration 7- as a child your nickname was---quicksilver 8-friendlier than most with---daedra 9-of all the disagree types you have the most personal hatred for-priests (Esp. tribunal temple priests) 10- intamate friends with - a mage 11- what gods do you worship? none, pick one? 12-you have the most trouble with- diseases ~~~~OTHER CHARACTOR BUILD IDEAS~~~~~~ ????? ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~Battlespire Charactor Build- >Advantages- Adrenaline Rush: -200Athleticism: -400Rapid Healing: -500Regenerate Health: -2000 >Disadvantages- Forbidden Weapons: Short blade +400 ~ Axes +400 ~ Blunt +500 Low Tolerance: Shock +800 ~ Frost +800 >Starting Equipment- Like none, just a sword, the rest you can find ~~ make sure you wound (HP) is at least 65-80 >Primary Skills (Pick 3) - Long BladeMissleCritical Strike >Major Skills (Pick 3) - DodgingRestorationDestruction >Minor Skills (Pick 6) - BackstabbingStealthJumping - at least 30 Starting Spells - One HealingOne Destruction (Vampire) Magic Items - Healing Potion Edited June 26, 2019 by Farfromhere001 Link to comment Share on other sites More sharing options...
Farfromhere001 Posted June 26, 2019 Author Share Posted June 26, 2019 I am in the process of editing this but I am having problems with my computer so I wanted to get it posted to make sure I don't lose it! Link to comment Share on other sites More sharing options...
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