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I'm alone to have a specific bug...


gades28

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... or maybe not.

But after spending hours and hours in google, forums, youtube... trying to find some clues to my specific problem, I really have the feeling to be the unique player in the world to be cursed by this problem.

 

I now have some knowledge about modding.

My game is based on Nordic Guide at +90%. I know how to edit with SSEEdit, create my own patches, use Wrye Bash, ZMerge, LOOT, FNIS, Bodyslides... and so and so.

My game has nearly 0 problem and even CTD.

 

But I'm plagued with a single problem that I have systematically with each of my new games.

 

 

 

---------------------- THE PROBLEM ----------------------

 

Some npc enemy bandits respawn (not spawn) without their AI activated (AI processing in off).

 

They are random. They can be a male or a female bandit, a low level or a level scaled bandit. But it's always and only bandits, not monsters or friendly npc.

 

The problem occurs at the respawn, when I go back to a place that I have already cleaned, after the reset of 30 days.

 

At the beginning, it's only 1 bandit. But with time, after another 30 days, more and more bandits respawn without their AI activated.

It seems that some ref ID of bandits are affected. But this disease is spreading to more and more with time.

At level 70+, in Halted Stream Camp, all bandits were with no AI, and only 1 was moving!

At this rate, all the bandits in game will be frozen.

 

So I can go near each bandit, open console and write "TAI" and all goes well after. But it's really not a solution.

I must tell that no other console commands works (ResetAI - Disable/enable - Recycleactor - Kill then resurrect...) Nothing, only TAI. And I have the message "Ai processing ON" and the bandits moves again.

 

So I can't finish the game because I know that this problem will come back. I'm nearly ready to pay someone to get me rid of this f.....g problem.

 

 

 

---------------------- MY MOD LIST & ORDER ----------------------

 

https://modwat.ch/u/Delweyn/plugins

 

 

 

---------------------- SOME COMMENTS ABOUT MY MODS ----------------------

 

So, as I said I used the NordicGuide at +90%

 

Some mods that could be related to this problem :

 

- I don't use : OBIS - Immersive Creature - SKYTest

 

- I now use Rebalanced Encounter Zones and Levelled Actors but I had the problem too when I was using High Level Enemies

 

- The difference with the NordicGuide is that I use : Immersive wenches + deadly wenches + hatefull wenches + Judgment wenches + Forgotten Wenches

 

But the bandits without Ai are either deadly wenches or a normal male bandit.

 

- I play with FlowerGirls SE + Amorous Adventures FG SSE 3.4.1 + FlowerGirls SE Adventures

 

- I played with Increased Enemy Spawns 2x https://www.nexusmods.com/skyrimspecialedition/mods/2470

 

But the bandit without AI are sometimes 1 or the 2 bandits in the spawn, or either both, or either none of the 2.

 

- I now have 2 Bashed patches with WryeBash :

1- a regular patch with "import Inventory" + "Leveld Lists"

2- another patch with "Tweak Settings" just for increase the max actors. I put "AI : Max Active Actor" to 80 and "Combat : Max Actors" to 80 too.

 

It could be related top the problem but the number of frozen bandits in camps are muuuuuch less than 80.

 

 

 

Waiting for experienced players to help me. You will save my life.

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The problem is that it seems to affect the save.

 

I removed all mods, got into the game, TP to halted steam camp, where I haven't been since the respawn, and some vanilla ncp bandits were without AI activated.

 

inside the Halted Steam Camp, there are 4 bandits. The first one (a defender) + the boss were without AI. But the 2 other bandits, near the boss, had respawn normally.

 

I wonder if recreate a Bash patch with WryeBash, with the increase max actor could not create this problem ? ...

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