Trivers8 Posted June 28, 2019 Share Posted June 28, 2019 (edited) I want to make a quest that is triggered by my created companion. Like how Boone has the quest: i forgot to remember to forget. Is anyone aware of how to do this? Edited June 28, 2019 by Trivers8 Link to comment Share on other sites More sharing options...
dubiousintent Posted June 28, 2019 Share Posted June 28, 2019 Assuming you are asking just how to trigger your companion's quest, put the quest start command in the "Hired" script of your Companion Wheel. ("StartQuest" command or quests automatically turn on when a quest stage is set, or when a quest objective is displayed (see SetStage and SetObjectiveDisplayed). So if you do SetObjectiveDisplayed QUESTNAME 10 1, this will automatically start the quest.) Most likely you will want to have various "gateway conditions" in your quest which only get set "true" when certain dialog lines have been said or actions taken. Usually those "gateway flags" are set in the dialog "End Result Script" sections. Your companion will reveal the next stage of their story (and advance the quest "stage") when the gateway condition(s) is met. Please see the "Custom NPCs", "Dialog and Lip-sync", and "Scripting" sections of the wiki "Getting started creating mods using GECK" article. -Dubious- Link to comment Share on other sites More sharing options...
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