antstubell Posted June 29, 2019 Author Share Posted June 29, 2019 All good ideas. Link to comment Share on other sites More sharing options...
antstubell Posted June 29, 2019 Author Share Posted June 29, 2019 Found best way, not perfect but effective, if anybody interested... Actor Property PlayerREF AutoActor Property MyActor AutoEvent OnTriggerEnter(ObjectReference akActionRef)if akActionRef == PlayerRefMyActor.Enable()Utility.wait(0.2)MyActor.Kill()endifENDEVENT Link to comment Share on other sites More sharing options...
maxarturo Posted June 30, 2019 Share Posted June 30, 2019 Found best way, not perfect but effective, if anybody interested... Actor Property PlayerREF AutoActor Property MyActor Auto Event OnTriggerEnter(ObjectReference akActionRef)if akActionRef == PlayerRefMyActor.Enable()Utility.wait(0.2)MyActor.Kill() endifENDEVENT That's actually my second suggestion :2) Place an alive "Initially Disable" elk and 0.2 sec after it gets enable kill it. Link to comment Share on other sites More sharing options...
antstubell Posted June 30, 2019 Author Share Posted June 30, 2019 Yeah, I know. Link to comment Share on other sites More sharing options...
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