medievalman86 Posted June 28, 2019 Share Posted June 28, 2019 Ive run into a predicament. At present with a syringer, you can swap out syringes when you go to reload. What keyword? or line /setting in Fo4Edit enables that? Im attempting to enable a missle launcher to do that. Ive created my own ammo types in my mod.Do I also need to create my own missile launcher in my mod as well? I dont see any important looking difference when I go to fallout4.esm for example and compareWeapon: Missile launcher to SyringerAmmo Syringe to Missile etc. Link to comment Share on other sites More sharing options...
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