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Trying to get FCOM to work :/


SkullKnight

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So recently I installed Oblivion on this computer and decided to install mods on it. I installed UOP, then FCOM, then my other mods before making a new game. However, I found to my dismay that when I walked into an exterior cell, the game would just CTD. It seems to work fine if I'm indoors or inside a city though. I found that only if I disable FCOM entirely, I can walk outside without my game blowing up. At this point, after hours of attempts, I still don't know what exactly is the culprit.

 

Load Order:

 

00  Oblivion.esm
01  Francesco's Leveled Creatures-Items Mod.esm  [Version 5.0]
02  Francesco's Optional New Items Add-On.esm  [Version 5.0]
03  Cobl Main.esm  [Version 1.72]
04  Oscuro's_Oblivion_Overhaul.esm  [Version 1.35Beta]
05  Mart's Monster Mod.esm  [Version 3.8b1]
06  FCOM_Convergence.esm  [Version 0.9.9MB8b1]
07  Unofficial Oblivion Patch.esp  [Version 3.4.2]
++  Oblivion Citadel Door Fix.esp
08  DLCShiveringIsles.esp
09  Unofficial Shivering Isles Patch.esp  [Version 1.5.1]
0A  Francesco's Creatures and Items Resources.esp  [Version 5.0]
0B  Francesco's Optional Chance of Stronger Bosses.esp  [Version 5.0]
0C  Francesco's Optional Chance of Stronger Enemies.esp  [Version 5.0]
0D  Francesco's Optional Leveled Guards.esp  [Version 5.0]
++  FCOM_Francescos.esp  [Version 0.9.9MB8b1]
++  FCOM_FrancescosItemsAddOn.esp  [Version 0.9.9MB8b1]
0E  FCOM_FrancescosNamedBosses.esp  [Version 0.9.9MB8b1]
0F  OBGE - Liquid Water.esp
10  Enhanced Economy.esp  [Version 5.4.3]
11  Display Stats.esp  [Version 2.0.1]
12  Streamline 3.1.esp
13  Map Marker Overhaul.esp  [Version 3.9.3]
14  Map Marker Overhaul - SI additions.esp  [Version 3.9.3]
15  Cobl Glue.esp  [Version 1.72]
16  Cobl Si.esp  [Version 1.63]
17  Bob's Armory Oblivion.esp
18  FCOM_BobsArmory.esp  [Version 0.9.9MB8b1]
19  Oblivion WarCry EV.esp  [Version 1.09]
1A  FCOM_WarCry.esp  [Version 0.9.9MB8b1]
1B  Oscuro's_Oblivion_Overhaul.esp  [Version 1.35Beta]
1C  Mart's Monster Mod - Additional Enemy NPC Vars.esp  [Version 3.8b1]
1D  FCOM_Convergence.esp  [Version 0.9.9Mb8b1]
1E  FCOM_RealSwords.esp  [Version 0.9.9MB8]
++  FCOM_DurabilityAndDamage.esp  [Version 0.9.9]
++  FCOM_SpawnRatesSlightlyReduced.esp  [Version 0.9.9MB3]
1F  Mart's Monster Mod - More Wilderness Life.esp  [Version 3.8b1]
++  FCOM_SaferRoads.esp  [Version 0.9.9]
20  Mart's Monster Mod - Extra Wounding.esp  [Version 3.8b1]
++  Mart's Monster Mod - Looting NPCs & Creatures.esp  [Version 3.8b1]
++  Mart's Monster Mod - Less Bone Loot.esp  [Version 3.8b1]
21  Mart's Monster Mod - Safer Quest Locations.esp  [Version 3.8b1]
22  Mart's Monster Mod - Dungeons of MMM.esp  [Version 3.8b1]
23  Mart's Monster Mod - Hunting & Crafting.esp  [Version 3.7b7]
24  Mart's Monster Mod - Diverse WaterLife.esp  [Version 3.8b1]
++  Mart's Monster Mod - RadiantAITweaks.esp
++  Mart's Monster Mod - Shivering Isles.esp  [Version 3.8b1]
**  Fransfemale.esp
**  EVE_StockEquipmentReplacer4FCOM.esp
25  Harvest [Flora].esp  [Version 3.0.0]
++  Harvest [Flora] - Shivering Isles.esp  [Version 3.0.0]
26  EVE_ShiveringIslesEasterEggs.esp
27  Oblivion XP.esp
28  _Ren_BeautyPack_full.esp
29  1em_Vilja.esp  [Version 4.04]
**  1em_Vilja MMM FCOM Fix.esp
++  1em_Vilja_as_Custom_by_4GVN.esp
++  EVE_KhajiitFix.esp
++  Mart's Monster Mod - Resized Races.esp  [Version 3.8b1]
2A  Alternate Start Revamped.esp
2B  Bashed Patch, 0.esp

 

 

I took off the OOO/MMM compat patches for COBL because I read that they were outdated. Even with those enabled, the game still crashes though. Help would be appreciated.

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FCOM Convergence 1.0 is now out, and easier to install. Suggest you look at the release thread. There is also a thread devoted to identifying which patches still work with FCOM 1.0 and which do not.

 

Even if you decide to stick with v0.9.9, the official FCOM: Convergence Homepage website should be of assistance.

 

-Dubious-

 

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FCOM Convergence 1.0 is now out, and easier to install. Suggest you look at the release thread. There is also a thread devoted to identifying which patches still work with FCOM 1.0 and which do not.

 

Even if you decide to stick with v0.9.9, the official FCOM: Convergence Homepage website should be of assistance.

 

-Dubious-

 

I think the version I installed was FCOM 1.0 (This). The guide I used was: Here. I do have a couple patches that are listed as "worked on 0.99, not yet confirmed on 1.0", which I could try disabling to see if it fixes the CTDs (not now, as its getting rather late :/).

 

However, is there anything that looks glaringly out of place in my mod list/load order? Or perhaps I have an incorrect bashed patch config?

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Sorry, I don't use FCOM, or even any of the overhauls it combines. All I know is what I've read in their release thread, which is monitored by the development team. They are your best bet to figure out your problem.

 

BTW: Your LO indicates you are using 'FCOM_Convergence.esm [Version 0.9.9MB8b1]', which is what led me to think you might not be current. But internal version numbers are often forgotten about, and they might not have changed it for the latest release. All your FCOM related files have that version number. Again, the dev team on the release thread should know if that is an issue.

 

-Dubious-

Edited by dubiousintent
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Sorry, I don't use FCOM, or even any of the overhauls it combines. All I know is what I've read in their release thread, which is monitored by the development team. They are your best bet to figure out your problem.

 

BTW: Your LO indicates you are using 'FCOM_Convergence.esm [Version 0.9.9MB8b1]', which is what led me to think you might not be current. But internal version numbers are often forgotten about, and they might not have changed it for the latest release. All your FCOM related files have that version number. Again, the dev team on the release thread should know if that is an issue.

 

-Dubious-

 

The package I downloaded was labeled "FCOM Convergence 1.00.7z", so I think its just the internal numbers werent updated. If all else fails, I can reduce it down to just OOO or MMM or something and see if I can make it run.

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