Nomumbra Posted June 30, 2019 Share Posted June 30, 2019 (edited) I'm having trouble with what should be a fairly simple script.I've checked the GECK site and these forums but still can't get it to work quite right. What I'm trying to do is replace a creature ref, that is moving around an interior cell, with a staic ref at the beginining of a quest.Both references disable and enable correctly, but the staic ref enables at its original position in the cell instead of where the creature ref is currently located. scn QuestScriptfloat crAnglefloat crPosXfloat crPosYfloat crPosZshort DoOnceD; Disables CRref and enables CRStaticref in its place at quest startBegin GameMode if GetStage Quest >= 10 if ( DoOnceD != 1 ) set crPosX to crref.GetPos x set crPosY to crref.GetPos y set crPosZ to crref.GetPos z set crAngle to crref.GetAngle z crref.Disable set DoOnceD to 1 crstaticref.SetPos x crPosX crstaticref.SetPos y crPosY crstaticref.SetPos z crPosZ crstaticref.SetAngle z crAngle crstaticref.Enable endif endifEnd The static ref is initially disabled.Tips or advice are appreciated. Edited July 1, 2019 by Nomumbra Link to comment Share on other sites More sharing options...
IntenseMute Posted July 1, 2019 Share Posted July 1, 2019 Quote from SetPos page This function will work on Activators with no issues, but Static forms will not be affected unless they are spawned dynamically via PlaceAtMe. Link to comment Share on other sites More sharing options...
Nomumbra Posted July 1, 2019 Author Share Posted July 1, 2019 (edited) Hmm, thats probably it then. I guess I looked at the Bethsofts GECK site , which doesn't have that info, instead of the GECK wiki you linked.I better change all my shortcuts to the wiki since it seems to be more recent with better info. Thanks Edited July 1, 2019 by Nomumbra Link to comment Share on other sites More sharing options...
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