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Including Vanilla Files in Mod


SeraphTC

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Hi all,

 

I was looking for some clarification.

 

I like the 'Better Fitting Glass Helmet' mod by Abakus, but unfortunately it clips rather badly with elven ears and orc ears and noses.

 

As suggested by JeffSteel on the mods thread, I adjusted the stats for the base helmet in the CK so that it also used the Ears body slot. This has resolved the clipping with the elven races (yay!).

 

The problem is that the new narrower helmet is a tight fit for Orc heads, and it still clips with the lower earlobe and nose.

 

What I wanted to do was revert the Orc race to using the default mesh for the glass helmet - I'd simply take a copy of the original mesh and rename it, then alter the entry for Orcs accordingly.

 

This is very simple in the CK, but would it prevent me from releasing the mod? I know some developers in the past have been unhappy with the distribution of unmodified versions of files from the base game, so I wanted to check.

 

(I would also need to check with Abakus before I could release, so that would be the next thing on my list, I really just wanted to see if it would work).

 

I'd appreciate any feedback.

 

Thanks :)

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After spending some more time with the mesh, and the original, and faces in skyrim, I honestly think it just needs a different mesh.

 

I've noticed the thinner one causes clipping with certain facial hair, and even the default mesh clips with the orcs nose. It's going to take someone with some model editing skills that I don't possess to fix the problems with it I think.

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So, I've decided to have a crack at it, given that the problems with the thinner mesh aren't much worse than those with Vanilla.

 

Instead of including the vanilla mesh, I want to scale up the thinner mesh so the Orc heads have a mesh that is somewhere in between.

 

I've done this by opening the model in nifskope, using transform->edit and transform->apply. It's enough to make an improvement - as long as the body isn't set to max weight (100) in the game. as soon as the weight slider clicks over that last notch, the helmet model seems to change.

 

I'm viewing it by loading a clean save, using the console to provide a glass helmet, then equipping it and using showracemenu.

 

I'd appreciate any help - I can't find anything obvious in the CK that tells the game to use a different nif at max player weight, but it's almost like it is loading the default race mesh instead of the larger orc one?

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