Chiaro22 Posted July 1, 2019 Share Posted July 1, 2019 I've been working on some interiors for Oblivion, and have noticed that many of the placed FX (like clouds and twinkle lights for Ayleid ruins) rarely appear in-game. Come to think of it, they rarely appear in animated form in the Construction set too. Is there a limit to how many FX items you can have in an interior, or is there additional steps you have to take to make them appear in-game, and that is not needed to do in Skyrim or Fallout 4 for instance? Also, is there any optimisation like room bounds for Oblivion? I haven't found anything about such things yet, so I've assumed there's not. Link to comment Share on other sites More sharing options...
ReverendFelix Posted July 1, 2019 Share Posted July 1, 2019 (edited) Is there a limit to how many FX items you can have in an interior...ÃÂ Also, is there any optimisation like room bounds for Oblivion? I haven't found anything about such things yet, so I've assumed there's not.As for the first statement... Avoid using to many shaders in one space, or no ones computer will be able to handle it. For the second... What do you mean by room bounds? Edited July 1, 2019 by ReverendFelix Link to comment Share on other sites More sharing options...
Chiaro22 Posted July 1, 2019 Author Share Posted July 1, 2019 I don't use that many lights, but I'm wondering whether the fact that some of the fx does not appear is because I've used too much. It's hard to know where the line is drawn, though. Room bounds are "culling boxes" (used along with portals) that helps on performance: https://www.creationkit.com/index.php?title=Room_Bounds_and_Portal_Basics Link to comment Share on other sites More sharing options...
ReverendFelix Posted July 1, 2019 Share Posted July 1, 2019 I see. Unfortunately, I don't know a lot about either. But I'm learning though, as I plan on trying my hand at making some new oblivion realms. Please keep posting what you learn here, for myself and others to see in the future. Link to comment Share on other sites More sharing options...
ratkiller13 Posted August 12, 2019 Share Posted August 12, 2019 "they rarely appear in animated form in the Construction set", top menu click WORLD, then RUN HAVOK SIM to animate in the CS. Generally I have to actually test in game to see what it really looks like anyway. Link to comment Share on other sites More sharing options...
ReverendFelix Posted August 12, 2019 Share Posted August 12, 2019 I've noticed they sometimes appear sideways or upsidedown. Also make sure they are above ground level.I suggest placing them in mid-air and then in game test to see how it performs. Link to comment Share on other sites More sharing options...
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