milogrim Posted September 9, 2012 Author Share Posted September 9, 2012 (edited) Ok here is a link to my TestMod . Before you activate it some things you should do first, get Resource Pack, Blary Open Books, & General Stores, and lastly insert iLargeIntRefCount=999999 into your SkyPrefs in general. Location is right outside of Riften near the Merryfair farm. WARNING! This is a test mod only, there will be bugs, it isn't complete. Please be familiar with using mods & the CK. I am a complete novice, so I can't guarantee it's safe. Also I do not give permission to upload this on any mod sharing site. Things I'm looking for; Criticism/Ideas A Partner-If anyone is interested in working together please PM me. I'd be willing to relinquish ownership but not all credit, I just really want to give back something to this community. The exterior navmesh is driving me crazy, I left it untouched in this version. Is it workable? The exterior, rear, upper level Bunkhouse has an invisible collision barrier that forces me to push out the door on the porch. Is there a workaround? What do you think of the lighting? I found my rig and the Sky Engine to be limiting. So I refined it to be as frugal as I could stand. Edited September 21, 2012 by milogrim Link to comment Share on other sites More sharing options...
milogrim Posted September 9, 2012 Author Share Posted September 9, 2012 I'm not sure if I need to add credit yet so just to be safe. Thanks to Oaristys for his resources, Harvey2112 for his Activators, & Blary for his open books. Link to comment Share on other sites More sharing options...
milogrim Posted September 21, 2012 Author Share Posted September 21, 2012 Updated version. Fixed weapon racks. Rearranged some things a little bit. Comming along, but still my greatest fear is the exterior navmesh. Link to comment Share on other sites More sharing options...
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