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Weapon showing through everything? plz help!


RustyShackleford90

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I made a hammer and had it working fine for a while. But then i edited something, im not sure what. Now not only are parts of it invisible but it renders through everything, doors, walls,

people, I mean everything. I guess if i had to i could go all the way back to 3ds max and export/reimport again. but i was wondering if anyone has had problems like this and knows a fix. Thanks in advance.

Edited by RustyShackleford90
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I made a hammer and had it working fine for a while. But then i edited something, im not sure what. Now not only are parts of it invisible but it renders through everything, doors, walls,

people, I mean everything. I guess if i had to i could go all the way back to 3ds max and export/reimport again. but i was wondering if anyone has had problems like this and knows a fix. Thanks in advance.

 

Are you sure it's a problem with your model?

 

The current implementation of SSAO with ENB is bugged and causes this.

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Well im not 100% sure its the model. I used the same workflow i always do and it was working for a little while. the only difference between this model and my other ones is i was trying to add a glow map to it. During that process i had to go back into max and adjust its uvs. I think i changed something in either nifskope or max. As for your reply, I dont know what SSAO and ENB are. Sub surface ambient occlusion maybe although i dont even know if thats a real term or just sounds real. So could you please explain that in your next post.

Also I want to say thanks for your help, your awesome.

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Well im not 100% sure its the model. I used the same workflow i always do and it was working for a little while. the only difference between this model and my other ones is i was trying to add a glow map to it. During that process i had to go back into max and adjust its uvs. I think i changed something in either nifskope or max. As for your reply, I dont know what SSAO and ENB are. Sub surface ambient occlusion maybe although i dont even know if thats a real term or just sounds real. So could you please explain that in your next post.

 

Screen Space Ambient Occlusion - more info here:

 

http://en.wikipedia.org/wiki/Screen_space_ambient_occlusion

 

ENB is a directx 9 dll wrapper that allows additional post process effects on games like Skyrim - more info here:

 

http://www.enbdev.com/

 

Also I want to say thanks for your help, your awesome.

 

I'm not really sure I offered any useful help, but you're welcome :)

 

I just reimported it from max to nifskope to creation kit and its fine now. Thanks for all your help.

 

Excellent - glad you got it sorted :)

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