RustyShackleford90 Posted September 8, 2012 Share Posted September 8, 2012 (edited) I made a hammer and had it working fine for a while. But then i edited something, im not sure what. Now not only are parts of it invisible but it renders through everything, doors, walls,people, I mean everything. I guess if i had to i could go all the way back to 3ds max and export/reimport again. but i was wondering if anyone has had problems like this and knows a fix. Thanks in advance. Edited September 8, 2012 by RustyShackleford90 Link to comment Share on other sites More sharing options...
SeraphTC Posted September 8, 2012 Share Posted September 8, 2012 I made a hammer and had it working fine for a while. But then i edited something, im not sure what. Now not only are parts of it invisible but it renders through everything, doors, walls,people, I mean everything. I guess if i had to i could go all the way back to 3ds max and export/reimport again. but i was wondering if anyone has had problems like this and knows a fix. Thanks in advance. Are you sure it's a problem with your model? The current implementation of SSAO with ENB is bugged and causes this. Link to comment Share on other sites More sharing options...
RustyShackleford90 Posted September 8, 2012 Author Share Posted September 8, 2012 Well im not 100% sure its the model. I used the same workflow i always do and it was working for a little while. the only difference between this model and my other ones is i was trying to add a glow map to it. During that process i had to go back into max and adjust its uvs. I think i changed something in either nifskope or max. As for your reply, I dont know what SSAO and ENB are. Sub surface ambient occlusion maybe although i dont even know if thats a real term or just sounds real. So could you please explain that in your next post.Also I want to say thanks for your help, your awesome. Link to comment Share on other sites More sharing options...
RustyShackleford90 Posted September 8, 2012 Author Share Posted September 8, 2012 I just reimported it from max to nifskope to creation kit and its fine now. Thanks for all your help. Link to comment Share on other sites More sharing options...
SeraphTC Posted September 9, 2012 Share Posted September 9, 2012 Well im not 100% sure its the model. I used the same workflow i always do and it was working for a little while. the only difference between this model and my other ones is i was trying to add a glow map to it. During that process i had to go back into max and adjust its uvs. I think i changed something in either nifskope or max. As for your reply, I dont know what SSAO and ENB are. Sub surface ambient occlusion maybe although i dont even know if thats a real term or just sounds real. So could you please explain that in your next post. Screen Space Ambient Occlusion - more info here: http://en.wikipedia.org/wiki/Screen_space_ambient_occlusion ENB is a directx 9 dll wrapper that allows additional post process effects on games like Skyrim - more info here: http://www.enbdev.com/ Also I want to say thanks for your help, your awesome. I'm not really sure I offered any useful help, but you're welcome :) I just reimported it from max to nifskope to creation kit and its fine now. Thanks for all your help. Excellent - glad you got it sorted :) Link to comment Share on other sites More sharing options...
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