FrontierProject Posted September 9, 2012 Share Posted September 9, 2012 (edited) I'm trying modded Skyrim for the first time, and after browsing the mods, I decided to go ballsdeep and get a whole bunch, so I'm wondering if any of them will conflict, I have:Live inns and tavernsautumn of whiteruneconomics of skyrimglowing ore veinsJaySuS swordsFXAA PPIMasters of DeathSkyUIImmersive Armors I'm running the latest patch of Skyrim + DawnGuard thanx in advance for any help. Edited September 9, 2012 by FrontierProject Link to comment Share on other sites More sharing options...
RitualBlack Posted September 9, 2012 Share Posted September 9, 2012 They should all work. If you are ever unsure about mods you can always use BOSS to sort load order and check for conflicts. Most mod authors will also list conflicting mods on the description page. Link to comment Share on other sites More sharing options...
Staind716 Posted September 9, 2012 Share Posted September 9, 2012 I don't see any glaringly obvious conflicts there but a little friendly advice for you. While it is very tempting to go crazy installing every great mod you see, that is an almost certain recipe for a broken game. The best way to go about it is add a mod, launch your game and check it out for a little while looking for any issues, then go to the next and repeat. While it does take a little longer this way, it is much easier than trying to track down conflicts and having to reinstall with totally ruined save games. And use BOSS after adding each one. Always keep a backup of your saves and inis as well. And most importantly, READ all of the description page, all of that mods readme's, and check the comments for any issues that others may be having. You will save yourself a lot of headaches in the long run. :thumbsup: Link to comment Share on other sites More sharing options...
PlutoHimself Posted September 9, 2012 Share Posted September 9, 2012 And make sure you have the skyrim script extender, and that both it and your game are completely up-to-date. Economics won't work without it! Link to comment Share on other sites More sharing options...
FrontierProject Posted September 9, 2012 Author Share Posted September 9, 2012 (edited) aight thanx for the help guys They should all work. If you are ever unsure about mods you can always use BOSS to sort load order and check for conflicts. Most mod authors will also list conflicting mods on the description page.I'll download it so I'v got it if I ever need it. I don't see any glaringly obvious conflicts there but a little friendly advice for you. While it is very tempting to go crazy installing every great mod you see, that is an almost certain recipe for a broken game. The best way to go about it is add a mod, launch your game and check it out for a little while looking for any issues, then go to the next and repeat. While it does take a little longer this way, it is much easier than trying to track down conflicts and having to reinstall with totally ruined save games. And use BOSS after adding each one. Always keep a backup of your saves and inis as well. And most importantly, READ all of the description page, all of that mods readme's, and check the comments for any issues that others may be having. You will save yourself a lot of headaches in the long run. :thumbsup:yup I'm doing that, I was a bit leery at first about adding so many mods, so I'v been testing between every install. And make sure you have the skyrim script extender, and that both it and your game are completely up-to-date. Economics won't work without it!SkyUI too, I'm holding back on Economics, its the mod that drew me in originally, but I'm holding back on it now for some inexplicable reason :huh: Edited September 9, 2012 by FrontierProject Link to comment Share on other sites More sharing options...
PlutoHimself Posted September 9, 2012 Share Posted September 9, 2012 SkyUI actually, technically, works without SKSE. The bulk of SkyUI edits the menu itself, which isn't rrlated to SKSE. SKSE is required to identify individual objects as subtypes the game doesn't catch, and also use the filter option. Economics on the other hand does fully depend on SKSE. Also, I held off on using BOSS for a long time, and I can't imagine not having it now. Link to comment Share on other sites More sharing options...
FrontierProject Posted September 10, 2012 Author Share Posted September 10, 2012 I tried running FXAA PPI, but the game would no longer start, just flashed a black screen for a split-second, checked the log:Redirecting CreateDeviceD3DCreateEffectFromFile failed Try to use "C:\Program Files (x86)\The Elder Scrolls Skyrim" for shaded files. I'm going to try to remove Skyrim from the Program Files directory, also, why did it install into the 32bit I figured it'd be 64 Link to comment Share on other sites More sharing options...
bben46 Posted September 10, 2012 Share Posted September 10, 2012 Skyrim is a 32 bit program. So, by default it will install into the Program files (x86) folder - which is the folder for 32 bit applications. You cannot move Skyrim by itself, you will need to move the Steam client also - Skyrim will automatically be moved with it. - easy to do as Steam provides the instructions. How to Move your Steam to another location Without having to reinstall anything.https://support.steampowered.com/kb_article.php?p_faqid=231 Link to comment Share on other sites More sharing options...
FrontierProject Posted September 11, 2012 Author Share Posted September 11, 2012 link to BOSS? there's no download available from it's modpage Link to comment Share on other sites More sharing options...
Staind716 Posted September 11, 2012 Share Posted September 11, 2012 (edited) I could give you a link but instead here is a repost of a particular section of my previous message. You know, the one you assured me you were following? :tongue: :biggrin: And most importantly, READ all of the description page ;) Edited September 11, 2012 by Staind716 Link to comment Share on other sites More sharing options...
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