ImNotCalifornian Posted July 4, 2019 Posted July 4, 2019 my fnis for some reason started not to register my sneaking animations and i have no idea how to fix it >>Warning: \character\animations\sneakmtidle.hkx not Skyrim SE compatible<<>>Warning: \character\animations\sneakrun_backward.hkx not Skyrim SE compatible<<>>Warning: \character\animations\sneakrun_bckwrdleft.hkx not Skyrim SE compatible<<>>Warning: \character\animations\sneakrun_bckwrdright.hkx not Skyrim SE compatible<<>>Warning: \character\animations\sneakrun_forward.hkx not Skyrim SE compatible<<>>Warning: \character\animations\sneakrun_frwrdleft.hkx not Skyrim SE compatible<<>>Warning: \character\animations\sneakrun_frwrdright.hkx not Skyrim SE compatible<<>>Warning: \character\animations\sneakrun_left.hkx not Skyrim SE compatible<<>>Warning: \character\animations\sneakrun_right.hkx not Skyrim SE compatible<<>>Warning: \character\animations\sneakwalk_bckward.hkx not Skyrim SE compatible<<>>Warning: \character\animations\sneakwalk_bckwrdleft.hkx not Skyrim SE compatible<<>>Warning: \character\animations\sneakwalk_bckwrdright.hkx not Skyrim SE compatible<<>>Warning: \character\animations\sneakwalk_forward.hkx not Skyrim SE compatible<<>>Warning: \character\animations\sneakwalk_frwrdright.hkx not Skyrim SE compatible<<>>Warning: \character\animations\sneakwalk_fwrwrdleft.hkx not Skyrim SE compatible<<>>Warning: \character\animations\sneakwalk_left.hkx not Skyrim SE compatible<<>>Warning: \character\animations\sneakwalk_right.hkx not Skyrim SE compatible<<Alternate Animation mods: 4 sets: 48 total groups: 116 added file slots: 1306 alternate files: 739
ImNotCalifornian Posted July 4, 2019 Author Posted July 4, 2019 yeah but it was compatible a day ago i have no idea why
blitzen Posted July 5, 2019 Posted July 5, 2019 (edited) You could run the animations through Cathedral Assets Optimizer (it's an SSE Nexus mod) with the Animations box checked and see what that does. I've used it to convert Oldrim animations for SSE. I would run it on an external folder containing copies of just those animations, rather than within the SSE Data folder, and see what it does. Edited July 5, 2019 by blitzen
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