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Race-Specific Werebeasts


Russwallac

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I like playing as an Argonian, and I've always found it a little weird how a reptile transforms into a werewolf. It just seems kinda nonsensical, and doesn't even fit into canon (Argonians are described as turning into werecrocodiles). So, I had an idea for a fairly simple (at least I think so; I'm not a modder) mod that changes the model of the werewolf so that each race has a unique Beast Form (animations, skeletal rigs, sounds, etc. would remain the same). There are already some models to work with, primarily in the Skyrim Monster Mod (pics below.)

 

I've listed the races and their possible Beast Forms, as well as possible models to use:

 

NORD: werewolf (default)

BRETON: werebear

REDGUARD: werehyena (possibly retextured werewolf)

KHAJIIT: weretiger or werecat

ARGONIAN: werecrocodile

DUNMER: werebat (gargoyle body, vampire lord head?)

ALTMER: (not sure yet)

BOSMER: (not sure yet)

ORC: wereboar (MoMod boar head?)

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(Sorry for the double post, but the forum isn't letting me edit my post for some reason.)

 

I've expanded on the initial idea a bit, and I've come up with a way to make the coding for the mod a LOT easier. Instead of each race having a distinct Beast Form, there would be a power/spell that allows the player to choose which Beast Form they want. The forms are all functionally identical; they'd just look different.

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The models from the pics you showed seem a little... Off. An easy way to do it is to duplicate lycanthropy stuff and rename a version for each race. So when you're given lycanthropy, rather than just sticking you with 'werewolf' be stuck with werewolf.playerrace. Then the only real changes needed would be the model on the transformation as well as some text here and there. Either so they all say their respective names or just read lycanthrope. The full nine yards would be unique skill trees per race, unique animations and sounds, and of course the hardest bit, finding voice actors to replace in game files so you're not called a werewolf when you're a werecrocodial.
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I like playing as an Argonian, and I've always found it a little weird how a reptile transforms into a werewolf. It just seems kinda nonsensical, and doesn't even fit into canon (Argonians are described as turning into werecrocodiles). So, I had an idea for a fairly simple (at least I think so; I'm not a modder) mod that changes the model of the werewolf so that each race has a unique Beast Form (animations, skeletal rigs, sounds, etc. would remain the same). There are already some models to work with, primarily in the Skyrim Monster Mod (pics below.)

 

I've listed the races and their possible Beast Forms, as well as possible models to use:

 

NORD: werewolf (default)

BRETON: werebear

REDGUARD: werehyena (possibly retextured werewolf)

KHAJIIT: weretiger or werecat

ARGONIAN: werecrocodile

DUNMER: werebat (gargoyle body, vampire lord head?)

ALTMER: (not sure yet)

BOSMER: (not sure yet)

ORC: wereboar (MoMod boar head?)

 

well its very simply why every race turns into a werewolf -.- because suposedly you get a disease that was transmited by a wolf maybe? and that others werewolfs can also transmit?

 

if this mod is beeing done at least make monsters/animals that wander skyrim and that can turn you into these type of beasts with other diseases instead.

 

next time i think everyone who reads this post and goes to post something should READ THIS FIRST

 

thank you for your atention ...

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The models from the pics you showed seem a little... Off. An easy way to do it is to duplicate lycanthropy stuff and rename a version for each race. So when you're given lycanthropy, rather than just sticking you with 'werewolf' be stuck with werewolf.playerrace. Then the only real changes needed would be the model on the transformation as well as some text here and there. Either so they all say their respective names or just read lycanthrope. The full nine yards would be unique skill trees per race, unique animations and sounds, and of course the hardest bit, finding voice actors to replace in game files so you're not called a werewolf when you're a werecrocodial.

 

That's pretty much the plan, yeah... Although the werewolf sounds actually aren't all that wolf-ish (they're just generic roars and all that), so they could work for almost any werebeast. Ideally, the mod would be a simple model change for each race's Beast Form (I'm not sure what that would do to compatibility, but...)

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I like playing as an Argonian, and I've always found it a little weird how a reptile transforms into a werewolf. It just seems kinda nonsensical, and doesn't even fit into canon (Argonians are described as turning into werecrocodiles). So, I had an idea for a fairly simple (at least I think so; I'm not a modder) mod that changes the model of the werewolf so that each race has a unique Beast Form (animations, skeletal rigs, sounds, etc. would remain the same). There are already some models to work with, primarily in the Skyrim Monster Mod (pics below.)

 

I've listed the races and their possible Beast Forms, as well as possible models to use:

 

NORD: werewolf (default)

BRETON: werebear

REDGUARD: werehyena (possibly retextured werewolf)

KHAJIIT: weretiger or werecat

ARGONIAN: werecrocodile

DUNMER: werebat (gargoyle body, vampire lord head?)

ALTMER: (not sure yet)

BOSMER: (not sure yet)

ORC: wereboar (MoMod boar head?)

 

how about instead of werecroc, it would be weredragon, like from SkyMoMod, sounds cooler especially if you have Drachis Argonian Mod retexture

Bosmer = weretrees!

 

(Seriously, I agree, I was thinking of the in-game book that mentions werebears and wereboars and werelions... But anyway... *goes away again* )

 

Weretrees = SkyMoMod's Treants :3

Edited by shadowxi304
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