GunNutMerc Posted July 7, 2019 Share Posted July 7, 2019 I've been playing the original Fallout for a while (and loving it at that), and decided to make a small mod for a more classic-esque fast shot trait. AP costs for guns and energy weapons are reduced to 10% as opposed to 20%, weapon fire rate and spread are unaffected, and the VATS accuracy penalty stays the same. Only problem is that I like to play with JIP's Big Guns Skill integration setting enabled which overwrites my esp at all times, meaning my changes are not applied. The closest I've gotten to getting my mod to work is by placing it at the very bottom of my load order. My custom description will display correctly but the effects are still the same as vanilla (reduced weapon spread).Unless the "Calculate to Hit Chance" entry point also means reduced weapon spread (which is the entry point I kept for the reduced VATS accuracy), how would I go about achieving this? Would using GECK Extender help somehow? Link to comment Share on other sites More sharing options...
dubiousintent Posted July 7, 2019 Share Posted July 7, 2019 You might want to look at how the mod "Big Guns - Framework and Automatic Compatibility" handles it. -Dubious- Link to comment Share on other sites More sharing options...
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