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Wishlist for Hearthfire


DaedalusMachina

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Let me start off by saying I actually enjoyed Hearthfire, I thought it brought a lot to the game for the really low price tag. It actually seemed to me that it implemented features that seems were in Skyrim's original design. (ie: Grain Mills, you can use them, but they didn't do anything until Hearthfire)

 

But there is a few things I think that could've been better.

 

1. Let's start with the elephant in the room - There really shouldn't be any reason why all three steadings look identical, especially why each of the three steadings only have a single feature unique from other steadings (Falkreath - Apiary, Morthal - Fishery, Dawnstar - Grain Mill)

 

2. You can collect eggs from Chickens, why can't you collect milk from Cows?

 

3. The homestead coming under attack is alright, and makes things interesting, but why must the enemy (sometimes an incredibly powerful giant) be two feet from the front door when you leave?

 

4. The gift system for children is great. Give them clothes, they wear the last one you gave them. This should also happen for our spouses, just a little differently.

 

5. Butter churn should be a crafting area, just like the grain mill, but this isn't really important.

 

6. Grain mill should also be able to make Powdered Mammoth Tusk or Bone Meal, but that's not important, either.

 

7. Your steward should also be able to fetch you Iron. By the Nine, do you go through a lot of iron. It makes marrying a blacksmith very useful.

Edited by DaedalusMachina
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I foresee MAJOR modding happening with Hearthfire. From what what I understand it was pretty lacking in a lot of areas. For 5 bucks you kinda get what you'd expect, but I hope they don't decide this counts as a full blown expansion. Dawnguard BARELY qualifies in my book as an expansion.
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The only problem I can see with not calling Dawnguard a proper expansion is comparing it to Shivering Isles, when you should be comparing it to Knights of the Nine, which was almost identical in length and scope, but was linear.

 

I like the wall choices idea. Pick that plan before you pick the Small House plan, and you're gold.

 

The same thing they did with the Wings, they should have done with the Main Hall. Just three options, just so you can say they aren't "identical". Don't need to go crazy, this isn't Sims 3.

 

To defend it, Hearthfire really wasn't lacking in anything beyond a little variety, and all of that variety was based on the Main Hall (and possibly Cellar) segment. Everything else felt great; it fit neatly, it was fun, it was worthy of 5 bucks, and when your house is filled with a steward, a housecarl, a bard, your spouce, and two kids (who are CONSTANTLY engaging you, they are easily the best thing about this mod)... the house be crazy. Which reminds me!

 

#) The Housecarl, Steward, and Bard should interact, even in some tiny, tiny fashion, with the Spouce and Children. Currently, they don't acknowledge their existence. Also...

 

#+1) You should be able to fire your Steward. I made my housecarl my steward, though I wanted a slightly busier house, but I can't get rid of the steward job. Not a big deal, though.

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