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What D/D class are you??


Blackguard666

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Rogue- go figure. Almost evenly split with Druid, though.

 

60% Rogue, 50% Druid, not enough of anything else to matter.

 

 

A rogue with a pet bear???? WTF?? Call the guards. Many. lol.

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I love tests...

 

You Scored as Druid

The fury of the storm, the gentle strength of the morning sun, the cunning of the fox, the power of the bear-all these and more are at the druid's command. The druid however, claims no mastery over nature. That claim, she says, is the empty boast of the city dweller. The druid gains her power not by ruling nature but by being at one with it. To trespassers in a druid's sacred grove, to those who feel the druid's power the distinction is overly fine.

 

Its was on the nose its what I am in real life a Irish Druid like me Grans before me and her Ma before her and on....and its seems in DD world also.. :cool:

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You Scored as Sorcerer

Sorcerers create magic the way a poet creates poems, with inborn talent honed by practice. They have no books, no mentors, no theories-just raw power that they direct at will.

 

 

 

Sorcerer 100% Rogue 90% Bard 70% Fighter 70% Monk 60% Paladin 50% Ranger 50% Cleric 50% Druid 50% Wizard 40% Barbarian 40%

 

I disagree. I feel that I fit with the Fallen Ranger class more than Sorcerer or Rogue, just because I tend to side more with my own personal laws, than the laws of society, or believe in always trying to better my talents, doesn't mean I'm some unrestrained individual who works only for personal gain. You have to work toward something just because it entertains you every now and then. I suppose it isn't too far off, but could stand to be a bit better. There's too many "guided" kinds of questions for my tastes.

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Ahhhh D&D. I loved Icewind Dale especially.

 

Here is what I got.

 

You Scored as Cleric

 

The handiwork of the gods is every where, in places of natural beauty and in mighty crusades, in soaring temples, and the hearts of worshipers. Like people, gods run the gamut from benevolent to malicious, reserved to intrusive, simple to indestructible. The gods how ever work mostly through intermediaries-their clerics.

 

Icewind Dale was the first D&D PC game I played and I loved it too. I still have it in the cupboard...

 

Anywho I had a tiebreaker question to resolve the Wizard 100% and Cleric 100% and I came out as a Wizard (what no multiclasses possible???)

 

Wizard

100%

Cleric

100%

Ranger

90%

Monk

80%

Druid

80%

Bard

80%

Fighter

70%

Rogue

70%

Sorcerer

60%

Paladin

50%

Barbarian

20%

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Ahhhh D&D. I loved Icewind Dale especially.

 

Here is what I got.

 

You Scored as Cleric

 

The handiwork of the gods is every where, in places of natural beauty and in mighty crusades, in soaring temples, and the hearts of worshipers. Like people, gods run the gamut from benevolent to malicious, reserved to intrusive, simple to indestructible. The gods how ever work mostly through intermediaries-their clerics.

 

Icewind Dale was the first D&D PC game I played and I loved it too. I still have it in the cupboard...

 

Anywho I had a tiebreaker question to resolve the Wizard 100% and Cleric 100% and I came out as a Wizard (what no multiclasses possible???)

 

Wizard

100%

Cleric

100%

Ranger

90%

Monk

80%

Druid

80%

Bard

80%

Fighter

70%

Rogue

70%

Sorcerer

60%

Paladin

50%

Barbarian

20%

 

yah, I don't even think a Wizzy/monk or monk/wizzy is possible...eh...that sux. Of course fighters can mix with just about anything....mostly. Yah....fighter/wizzy = battlemage!!! LOL :biggrin: :biggrin:

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yah, I don't even think a Wizzy/monk or monk/wizzy is possible...eh...that sux. Of course fighters can mix with just about anything....mostly. Yah....fighter/wizzy = battlemage!!! LOL :biggrin: :biggrin:

 

fighter/druid = greenpeace

 

paladin/assassin = confused

 

bard/barbarian = sex pistols

 

umm thats all I got at the moment

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You Scored as Rogue

Rogues share little in common with each other. Some are stealthy thieves. Others are silver-tongued tricksters. Still others are scouts, infiltrators, spies, diplomats, or thugs. What they share is versatility, adaptability, and resourcefulness. In general rogues are skill at getting what others don't want them to get; entrance in to a locked treasure vault, safe passage past a deadly trap, secret battle plans, a guards trust, or some random person's pocket money.

 

Rogue 70%

Wizard 70%

Sorcerer 70%

Bard 70%

Barbarian 60%

Fighter 50%

Monk 40%

Cleric 40%

Ranger 30%

Paladin 20%

Druid 10%

 

Not really surprising.

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