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Masochism Class/Race


sgblaze1

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I want a warlock/ Blood mage type class so i thought of some stuff.

 

 

 

 

 

 

 

 

Racial Bonuses

Enchanting + 10

Conjuration + 10

Destrction +15

 

Spells:

Blood Bolt - Launches a ball of blood dealing 10% of your life as damage.-FLAT 10% LiFE

 

 

Transfusion - Stabs your Masochist Dagger Into the Enemy dealing DMG of the enemys current life and restoring % of the damage

 

Blood Clot - targets the blood stream and enacts a clot, over 10 seconds dealing 2% of their life a second. If the target is killed by this spell, that health is transfered to you.

 

 

Slit Wrist - The player slits their own wrists to deal 60% of their current life as damage to themselfs, and gains 10% damage / 10% hp ontop of their passive for 30 seconds While this is active, health potions effects are diminished.

 

Blood Bow - 15% of maximum life, the player conjures a bow from their own blood ( Think Bound Bow just more blood themed) to shoot 1 Arrow that will critical.

 

 

 

Blood Shield - Sacrifise 5% of your current life to gain a shield that hold equals to your conjuration skill + destruction skill x 2.5

 

 

Passive-As your health goes down, their damage and healing is increased

 

 

 

Power- Cut Off their circulation and increased damage taken by 20%, to have healing increased by 20% and damage increased by 15% for 10 seconds

 

Animations: Kind of a hunched over look, like in World of warcraft for the undead.

 

 

Face: a half detiorated face would be neat, something to give them the look that they have used there powers many times

and because of lack of circulation of blood their skin detiorated some.

 

 

 

SCALING~~

 

 

BLOOD BOW'( Conjuration)

Default - Steel Bow + ARrow

35 - Elven Bow + arrow

50 - Orcish Bow + arrow

75 - Daedric Bow + arrow

100 - Dragonbone + Arrow

 

 

Transfusion

With 25 in Destruction, 20% dmg/5%hp restore

With 59 in Destruction 30% dmg/ 10% hp restore

With 75 in destruction 35% dmg/ 13% hp restore

With 100% in Destruction 35% dmg/ 20% hp restore

 

 

Passive :

100~75% 10% dmg/hp

74~50% 15% dmg/15% hp

50~25 20% dmg/ 15%hp

24~2 25%dmg /20% hp

1% hp 300% dmg

 

 

 

 

 

If this stuff is even possible this would be really cool.

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It's possible, but I think it'd be easier to just makes this a spell mod, rather than a whole new race. Additionally, I think some more balance would be needed here. 60% of your health for 10% damage increase seems silly. Added the potion effects being weaker, makes it seem like an incredibly useless power.

 

I think a more realistic way of doing this would be to make a few spells that fall under a new skill (Called blood magic or something). These spells directly level the new skill and costly strictly health, and then add some perks to that school that allow you to cast other schools of magic at a percent (Perhaps first rank uses 10% health and 100% magicka, but in turn gives the spell more power, and progress towards 75% health and no magicka). Then you could level the school based on how much health you use for casting, in addition to the few new spells.

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