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FO3 CRAFT conflict with CALIBR?


kschang77

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I'm having a bit of annoying problem in FO3. It's mostly cosmetic.

 

Basically, I'm getting multiple choices to make ammo under CRAFT / workbench.

 

One says "Ammunition", the other says "Make Ammo".

 

At Moira's Craterside Supplies, I get DOUBLE the schematics, and then some. I see two different sets of schematics for a caliber

 

7.62mm x 51 that cost about 100

and

7.62mm x 51 that cost 999 (due to my lousy barter, it's about 1700)

 

And there's multiple versions of 7.62mm. There's the x25, x41, x49, etc. Then there are exotic calibers that I've yet to see in the game.

 

I think the combination of having FOOK2, CALIBR, and CRAFT extensions for both with and "Ammo Bench" mod screwed this up.

 

I pretty much just want the plain game guns and ammo with proper names, not the "game" names, but I do want Ammo Bench (played FNV first and found ammo way too scarce in FO3) So, what should I remove? Should I dump CALIBR and just keep FOOK2? I have a feeling that's were the dupes came from.

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I'm having a bit of annoying problem in FO3. It's mostly cosmetic.

Basically, I'm getting multiple choices to make ammo under CRAFT / workbench.

One says "Ammunition", the other says "Make Ammo".

 

Duh, forgot to include load order!

 

=== ESMs ===

CRAFT

CALIBR

Unofficial Fallout 3 patch

FOOK2-MAIN

FOOK2-[DIK]DLC ImprovementKit

Ammo Bench

COCOA

VAPS

=== ESPs ===

--CALIBRxMerchant

CALIBR Ammo Schematics-CRAFT

FOOK2- MAIN

FOOK2-[DIK] DLC Improvement Kit

FOOK2 - Main [Hotfix]

FOOK2 -DIK [Hotfix]

Clean-Deluxe GOTY

CASM

StimpakCounter

DynamicCrosshair

CRAFT-Activation Perk

Ammo Bench Toolkit Retex

Ammo Bench Car Mechanic

Ammo Bench CALIBR

Ammo Bench CRAFT Plugin

Ammo Bnech Old Ammo-Benches

Ammo Bench Remodelled

Error Fixes V.15 Unofficial Fallout 3 Patch

Error Fixes Higher FPS

Error Fixes FOOK2

VAPS

Vaps-automated-ammo-toolkit

BA_REPAIR_GOTY

BA_REPAIR_GOTY_Xtras

=== misc ===

and the obligatory MergedPatch created with FO3Edit

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UFP should be just after DLCs esms

And I don't see UFP esps for DLCs

 

Should not matter as CALIBR and CRAFT don't depend on DLCs, only on the main FALLOUT3.esm

 

I don't have any of the DLC ESM's loaded, so I didn't bother loading the UFP esps. I haven't gone to any DLC areas yet. I don't imagine they'll conflict that way.

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Ammo Bench - <<<Dunno bout this one but FOOK controls the workbenches so get rid of it for now.

 

CALIBR Ammo Schematics-CRAFT <<< this is where the ammo extras are coming from.

 

CRAFT-Activation Perk <<<-not needed causes problems with fook, fook has it built in.

 

Remove all this when running FOOK or FWE.

======

Ammo Bench Toolkit Retex

Ammo Bench Car Mechanic

Ammo Bench CALIBR

Ammo Bench CRAFT Plugin

Ammo Bnech Old Ammo-Benches

Ammo Bench Remodelled

======

These are all causing problems with fook and calibr.

 

freddy

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