antstubell Posted July 8, 2019 Share Posted July 8, 2019 Basically what the title says. I have a simple OnTriggerEnter > Enable... some rocks. Boulders are the ones used in falling rock traps. Scenario is Player blows up a rockfall to clear a path, in the aftermath a few rocks will fall in the area. Rocks are connected to an xmarker which is disabled. So far player enters triggerbox rocks enable but don't fall. Is there a better way to do this or am I doing it all wrong to begin with? Link to comment Share on other sites More sharing options...
Recommended Posts