TheRealTomHokage Posted September 10, 2012 Share Posted September 10, 2012 Hey, I'd like to be able to make custom NPCs with Apachii Hair, and I'd like to export these plugins so that even without the Apachii Hair mod, the hairstyles still remain.I've seen plugins that involved 'Standalone' companions and such, with the hair included in the plugin, without ApachiiSkyHair required.This is what I would like to achieve, is this hard to do? Link to comment Share on other sites More sharing options...
PlutoHimself Posted September 10, 2012 Share Posted September 10, 2012 Are the package's resources allowed to be used outside of the full download? If so, then you can include it your companion's BSA. Otherwise, you can tell people you used it to create the companion but they need to download it themselves. Link to comment Share on other sites More sharing options...
TheRealTomHokage Posted September 10, 2012 Author Share Posted September 10, 2012 Are the package's resources allowed to be used outside of the full download? If so, then you can include it your companion's BSA. Otherwise, you can tell people you used it to create the companion but they need to download it themselves. I'm assuming they are, as long as I give proper credit to Apachii, however I will look into it, but still, how does this BSA work if may ask? I'm relatively new to this. Link to comment Share on other sites More sharing options...
PlutoHimself Posted September 10, 2012 Share Posted September 10, 2012 Well, a .bsa (stands for bethesda softworks archive) is a convenient archive format for all the scripts, textures, and meshes that your mod depends on. It's not necessary really, but helpful. As long as the file structure matches that of your skyrim/data folder, loose files are okay. So what you'd do is copy the specific files from apachii and include them in your bsa/download and they'd work. It looks like you'd need to email him for permission tho. Link to comment Share on other sites More sharing options...
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