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Requesting a lead on a mod idea


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Hello all!

 

I'm doing research on a mod idea. Similar to Skyrim Wayshrines - Immersive Fast Travel (https://www.nexusmods.com/skyrimspecialedition/mods/17905), but instead using the Player Homes/Hearthfire homes/(Modded homes?) as the travel points.

 

 

Plan is to have the player add those travel points at each house they get, by casting a spell to put a magelight on a wall, and have that magelight be the activator/teleport point. Planned limitation - can only add inside those homes/safe areas (like their room at the College, or the Arch Mage quarters). (...still not sure how to enforce THAT limitation...).

 

While I've found a few tips/scripts regarding the teleport part of this, the other two parts are still a little beoynd me.

 

Is there any CK tutorials that exist for something like having the player cast a magelight on a wall that can be activated? Or do you have any tips? I haven't found anything yet. I'm still researching/looking this up/learning the CK to try to pull of this mad idea I have, but I figured I oughta ask, in case my google-fu is weak as hell. (...probably is...)

 

Thank you in advance!

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First of all, it doesn't exist tutorials for everything, is impossible, sometime some ideas are unique or they have been done just a few times only, so you'll need to start thinking outside the box for things like this and equip yourself with vast amounts of patience and resourcefulness.


Now to your issue :

- You can do this by :

Using a "RUNE cast spell" that instaed of placeing the RUNE will place an invesible activator in the RUNE'S Position (and your visual FX along with it) which will have your teleport script on it.


- To add a limitation to where this spell can be used :

One way to do this is to ADD/REMOVE the spell to the player only in the cells you want him to use it, ADD on "CellAttach" - REMOVE on "CellDetach". You will also need to make the script "Fire Only Once", so that you don't end up having the spell Added and Removed every time you enter the cell after the "Teleport Rune" has been casted.


* There are other ways you can do this, but this is up to the modder's ability to innovate and resourcefulness.

Edited by maxarturo
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