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NPCs not Sheathing Weapons/Exiting Combat Stance


CacoDemon0

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Hello,

 

I've been trying to track down which of my 371 installed mods are causing NPCs to remain locked in combat stance after combat ends (they don't sheathe their weapons/extinguish spells in hand) - this persists when entering new areas.

My extensive mod list otherwise works very nicely.

 

I'm kind of hoping someone might be able to provide me with the Editor ID for the property/setting that determines if/when NPCs sheathe their weapons after combat - so I can attempt to track down which mod is causing the problem using SSE Edit, and amend it from there.

 

Any input is appreciated.

 

Thanks!

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  • 2 months later...
  • 2 months later...

-- RESOLVED --

 

I've figured out the cause of the problem.

 

Some plugin disabling/re-enabling (conveniently) led me to find that Mounted Combat for Everyone was the culprit. Looks like the issue has already been reported, but yet to be fixed.

 

For anyone else who happens to find themselves with this issue: either check your plugin list for _s23_MCFE_SE.esp, or just look for mounted combat in your mods list and disable it until a fix has been applied.

Edited by Caco-Demon
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  • 5 months later...

-- RESOLVED --

 

I've figured out the cause of the problem.

 

Some plugin disabling/re-enabling (conveniently) led me to find that Mounted Combat for Everyone was the culprit. Looks like the issue has already been reported, but yet to be fixed.

 

For anyone else who happens to find themselves with this issue: either check your plugin list for _s23_MCFE_SE.esp, or just look for mounted combat in your mods list and disable it until a fix has been applied.

Just the fix I needed, I really appreciate your post bro! Thanks alot!

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