Cidx2 Posted September 10, 2012 Share Posted September 10, 2012 (edited) I going to play my game on a Master mode. Just had a few questions. Question 1:If I make a poison and put it on my dagger then sneak attack having the x15 damage skill will the damage be added to the sneak attack? This right?? > So say the dagger does 1 damage and I get x15 damage for sneak with dagger and say the poison does 5 damage I would do 20 damage from a sneak attack from the back? Question 2:I been looking over this site and other seeing if Armsman add damage to dagger but I see yes 50% of the time and 50% of the time no so please anyone know?So the damage will be added to sneak attack too? Question 3Why do some people only put 2 pts in smithing? Question 4What the best alchemy skill needed and what one are not. Question 5What other skill from 1 handed sword help dagger? I know a few other help sword not dagger so I am ??? LOL Last Question Is Breton the best race for Master Mode? Yes I know any classes can be good but what one has the best power and Abilities don't care about Initial Bonuses all can be 100 end. Sorry the real last questionWhat a good raito for stats like magic/HP/Sta for a Dagger assassin master mode. Any tips would be nice.I going to make a alchemy/assassin If the poison work with sneak attack dagger x15 or x30 damage) PS: I am not using any exploits or cheats. http://skyrimcalculator.com/?utm_source=skyrimforums&utm_medium=www&utm_campaign=linkexchange(Please if you know any builds so I can get a idea.) Thx and sorry for my bad ENGLISH Edited September 10, 2012 by Cidx2 Link to comment Share on other sites More sharing options...
shadow56 Posted September 11, 2012 Share Posted September 11, 2012 (edited) I going to play my game on a Master mode. Just had a few questions. Question 1:If I make a poison and put it on my dagger then sneak attack having the x15 damage skill will the damage be added to the sneak attack? This right?? > So say the dagger does 1 damage and I get x15 damage for sneak with dagger and say the poison does 5 damage I would do 20 damage from a sneak attack from the back? Question 2:I been looking over this site and other seeing if Armsman add damage to dagger but I see yes 50% of the time and 50% of the time no so please anyone know?So the damage will be added to sneak attack too? Question 3Why do some people only put 2 pts in smithing? Question 4What the best alchemy skill needed and what one are not. Question 5What other skill from 1 handed sword help dagger? I know a few other help sword not dagger so I am ??? LOL Last Question Is Breton the best race for Master Mode? Yes I know any classes can be good but what one has the best power and Abilities don't care about Initial Bonuses all can be 100 end. Sorry the real last questionWhat a good raito for stats like magic/HP/Sta for a Dagger assassin master mode. Any tips would be nice.I going to make a alchemy/assassin If the poison work with sneak attack dagger x15 or x30 damage) PS: I am not using any exploits or cheats. http://skyrimcalculator.com/?utm_source=skyrimforums&utm_medium=www&utm_campaign=linkexchange(Please if you know any builds so I can get a idea.) Thx and sorry for my bad ENGLISH Ques I answer YES Ques 2 Armsman adds damage to all one handed weapons. The more perks you obtain in the armsman skills the higher percentage of damage. Ques 3 Smithing is an important skill tree to master especially if you want to forge upgrade or make weapons and armor. Ques 4 If you are going to be an assassin then the poison perk of alchemy however mastering the entire skill tree won't hurt. Ques 5 If you want to be an assassin then you need to master the onehanded perk tree, archery perk tree, lockpicking perk tree, light armor perk tree, pickpocking perk tree and sneak perk tree. Each will come in handy for your assassin character Last Question Answer: A Brenton's ideal play style is a Mage Defensive. Best assassin characters are Wood Elf, Khajiit, Dark Elf, Redguard and you can use an Imperial. Their beginning skills favor some of the skills needed to be a proficient assassin. I always use an Imperial and play an assassin thief type character. I master Smithing, onehanded, lightarmor, lockpicking, pickpocketing and archery, I make sure I have some perks in enchanting, and destruction. I stay away from the other mage type or warrior perks since I have never really needed them. There is a abundance of potions that can fill your needs i.e for poisons. Edited September 11, 2012 by shadow56 Link to comment Share on other sites More sharing options...
Moraevik Posted September 11, 2012 Share Posted September 11, 2012 I think Shadow already answered the technical, game engine related questions, but I'd like to add a little that is related to personal playing style and any role-playing you might be doing with your character. First of all, there are several valid approaches to playing an assassin, and not all of them rely heavily upon stealth-related skills, as you'll find out if you talk to the residents of the Dark Brotherhood Sanctuary should you decide to join that faction. Even so, it never hurts to develop the right hand side of the Sneak tree to get that bonus with the dagger -- even if you're not playing an assassin. Of course, this means you also need a pretty high sneak skill, but you still shouldn't feel that you have to completely fill out every skill tree you decide to develop. Unless you develop your alchemy skill to a high level and get the Poisoner perk you'll find the strength of your potions dwindles rapidly relative to your raw damage at moderate levels and above. Pump your points into basic Alchemy if you want to make poisons. You don't have to develop anything else beyond Poisoner. This game drops an insane amount of health restoring and health boosting potions, so there's little point in making those, anyway, except at low levels when the ones you make can easily be stronger than the ones you'll get as loot. Why only two points in Smithing? Let me put it this way. In half of my twenty-plus play-throughs I've only put one point into Smithing. Without mods that affect armor rating and weapon damage there's not that much difference at high levels if you're using improved gear, whether you're talking the light or heavy side of the Smithing tree. If you're going to be a sneak-Assassin then you probably aren't going to be going for heavy armor, right? Then just develop the left side of the tree, and only as rapidly as the game drops things on that side of it. There's no point in boosting your ability to create and smith Glass when the game is still just dropping only as high as Elven. Indeed, I've found there's little reason to develop beyond the ability to craft/improve steel. Steel weapons are just fine well into the game, and except for one play-through where I experimented with playing a tank, I've never used anything but leather armor. Regarding your last question, if you're not going to be using magic very much, then don't put points into Magicka. In many of my play-throughs I've eschewed magic in favor of stealth and combat expertise, so I left Magicka at 100 and was content with only casting Novice-level spells. I did just fine. An assassin isn't going to be using a lot of power attacks. You're relying upon cunning and stealth, based upon your questions. Don't go overboard with Stamina, then, either. I'd suggest, for the build you're after, to go with a 2:1 or even 3:1 advancement ratio for Health:Stamina. The reason is that there will be times when things aren't going to go your way and you're going to take some damage. Buffing Health rapidly can make you much more survivable, especially at low to moderate levels. Having that little extra bit in Stamina means you can run farther in sprint mode if you really have to extricate yourself from a sticky situation. Link to comment Share on other sites More sharing options...
Cidx2 Posted September 11, 2012 Author Share Posted September 11, 2012 (edited) I was thinking of what Abilities & Powers would help me in Master Mode for Dagger/Assassin. I don't care about Initial Bonuses as all can hit 100 in the end.http://www.uesp.net/wiki/Skyrim:Races I was thinking Breton because I will get a free 25% Resist Magic being not all my kill will be 1 hits. I will get show and magic = bad news in Master Mode If you can think of any other classes that would help in master Mode feel free to tell me and why. ^_^ :biggrin: Edited September 11, 2012 by Cidx2 Link to comment Share on other sites More sharing options...
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