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2 mod ideas: different quality lockpicks and no tempering in smithing


LazyHobbit

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I don't know if there is a mob for this, but I looked for it and couldn't find it everywhere. In Morrowind, you had lockpicks of different quality, and it affected lockpicking success. The lowest lockpick had a quality of 1.0, the grandmaster lockpick had quality of 1.4, and Skeleton key quality of 5.0.
In Skyrim, it could either slightly increase lockpicking skill by a certain amount. 0 for regular, 20 for lockpicks of greatest quality. Or if it's easier to implement, just to expand a lockpick softspot, depending on witch quality of lockpick you use.

In vanilla, boosting lockpicking would be an overkill for something that's already too easy. But in mods where lockpicking is harder, or where lockpicks either have weight or are scarcer, this would be a godsend.

The other idea for a mod:
There are a mods that add weapon degradation and repair, but I havent seen a mod that removes weapon tempering. You now can create an Iron dagger that is as strong as a Daedric dagger, which completely destroys the purpose of smithing.
Instead, tempering could be completely removed and replaced with Repair skill. You spend ingots on grindstones and workbenches to repair the armors and weapons. How much you repair, depends on how high your skill is and how rare is the weapon you are repairing. Weapon could never be completely destroyed, but could become unusable. Daedric Artifacts, Quest Items, and some uniques and bound weapons are immune to degradation.
Weapons of different quality should still drop and be possible to buy. Better Smiths sell weapons and armor of better quality. This would make Eorlund Gray-Mane steel actually legendary.

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I don't know if there is a mob for this, but I looked for it and couldn't find it everywhere. In Morrowind, you had lockpicks of different quality, and it affected lockpicking success. The lowest lockpick had a quality of 1.0, the grandmaster lockpick had quality of 1.4, and Skeleton key quality of 5.0.

In Skyrim, it could either slightly increase lockpicking skill by a certain amount. 0 for regular, 20 for lockpicks of greatest quality. Or if it's easier to implement, just to expand a lockpick softspot, depending on witch quality of lockpick you use.

In vanilla, boosting lockpicking would be an overkill for something that's already too easy. But in mods where lockpicking is harder, or where lockpicks either have weight or are scarcer, this would be a godsend.

 

The other idea for a mod:

There are a mods that add weapon degradation and repair, but I havent seen a mod that removes weapon tempering. You now can create an Iron dagger that is as strong as a Daedric dagger, which completely destroys the purpose of smithing.

Instead, tempering could be completely removed and replaced with Repair skill. You spend ingots on grindstones and workbenches to repair the armors and weapons. How much you repair, depends on how high your skill is and how rare is the weapon you are repairing. Weapon could never be completely destroyed, but could become unusable. Daedric Artifacts, Quest Items, and some uniques and bound weapons are immune to degradation.

Weapons of different quality should still drop and be possible to buy. Better Smiths sell weapons and armor of better quality. This would make Eorlund Gray-Mane steel actually legendary.

Here is an idea. How about different lock systems based on the kind of door. Thus different lock picking games. I mean a dwaven lock should not be the same as a nordic lock. A chest lock should not be the same as say a locked closet. It make the game worth playing as a thief just to handle different tumblers. Like wise there should be magical locks as well. Enchanted keys comparable to that of dragon claws. That sort of thing.

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