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Missing Plugin Tab in Vortex


Fireza122

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I am very new to modding. I have version 0.18.12 of Vortex on a Windows 10, x64 system. I have two separate drives; SSD for the OS and HD with Steam and Vortex downloaded. I am trying to mod Dark Souls Prepare to Die. Six mods are downloaded, installed and enabled. None of the mods appear in the game. They are cosmetic re-skins of weapons and ,of course, DSFix in its newest version. I look through the forums and tutorials only to find the Pluggins tab is missing in Vortex. I assume checking that tab will tell me if the mods are actually working.

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Absolutely. I purchased it back in 2016 through Steam. Could the pathing and/or directories be the issue? Vortex has the option to open specific folders.

 

Open Mod Staging Folder- D:\Stuff\New folder

Open Game Folder- D:\Stuff\steamapps\common\Dark Souls Prepare to Die Edition

Open Game Mods Folder- D:\Stuff\steamapps\common\Dark Souls Prepare to Die Edition\DATA\dsfix\tex_override

 

D:\ is the Hard drive both steam and Vortex are downloaded in.

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I'll have to test it myself but assuming one of the mods you are trying to use is this (judging by your download history): https://www.nexusmods.com/darksouls/mods/187?tab=files

 

The way that mod is packed is that the different options come in different folders i.e. all the gold files will be in a "gold" folder and so on. The idea is that you need to extract the files you want, from the folder you want into your tex_override folder for the mod to work.

 

I would assume Vortex just places all folders at once in the tex_override folder, meaning none of them will be active. The mod would need to be packed differently for it to properly install with Vortex, it seems.

 

edit:

 

Yeah, after testing it I can confirm it's exactly what is happening. Vortex will put the entire "DSM01_EbonyLion_Ornstein_MOD.rar" folder (that is what they named the mod folder) into tex_override. For the mod to work, you want to extract the contents of either of the EO_Gold, EO_Platinum, or EO_Silver folders into tex_override manually.

 

The mod would have to be repacked in order to work with Vortex, but the good news is it could make use of a mod installer as well: https://wiki.nexusmods.com/index.php/How_to_create_mod_installers

 

I might write one for it later.

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