prophetlmn Posted July 11, 2019 Share Posted July 11, 2019 (edited) Hi everyone, I have met a very strange bug when I am trying to edit perks in SSEEdit 4.0.2, when I use mod spell magnitude, the actual effect will get squared, say if you set multiply value and float=10 for a shout with some keywords, you will indeed got 10^2=100 times modification, if you set add value and float=100, you will get +100+100=200This is rather strange, I am not sure whether it is SSEEdit's fault or a bug of CK, has anyone met this before? I think I only find problems with NPCs, I give them perks and spells I made, along with the PerkSkillBoosts and AlchemySkillBoosts perk, is this problem caused by these two perks? Edited July 11, 2019 by prophetlmn Link to comment Share on other sites More sharing options...
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