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Character progression LE / SSE


SpartanXZero

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Alright so, I've kinda been hunting around for a way to slow character level progression. Since I find I level up far too quickly to explore everything properly and end up being overpowered for the quests, locations and or mobs. I've seen various mods that apply aspects to what I was thinking on but they either swing the pendulum too far one way or another.

Am aware of mods such as Experience, Uncapper, Sleep to level up, as well a variation for Ordinator to slow down level progression. These are all great, while I can play with the ini's to tweak various rates to strike a better balance I'm still finding somethings missing.

My idea is to provide these goals.

 

Leveling

through quests/exploration as the bullk provider to leveling

combat xp, reduced to small fractional gains, modified by level of mob vs level of player. With some way to cap out after X kills of same leveled mob. (This way players don't just continuously kill level 1 skeevers all day long in order to level up)

 

Skill progression (uncapper does provide the base of what I'm looking at)

Capped at a variable based on level of player, so level one player doesn't grind out to skill level 100 by repeatedly using a skill endlessly.

 

Perk unlocks

Hybrid Reward system from skill use progression and a variable multiplier for level
Every 10-15 levels in skill rewards perk

Every character level rewards a % variable multiplier perk? (so say 0.2 x level = every 5 levels gain additional perk)

 

Now I would like to know if it's possible to have Perks rewarded without leveling up? If a character grinds out various skill trees to the restricted level maximum they should gain the perks without needing to "level up" This way character development would reflect a more natural on the job progression. Leaving the health/stam/magicka and other benefits coming from actual level ups.

Now if this is doable with the mods above, or a mod I'm missing, I would love to know how I can do this.

 

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