milogrim Posted September 11, 2012 Share Posted September 11, 2012 I'd like to make a static moth. Or fake it. Do I unpack the bsa and find the moth mesh and make a new static? Are the niffs named in a intuitive way, is there one for each moth-type? Should I find a way to make the moth dead with no havoc? Can I change a creatures animation pose before making it static/or faking it? I just want various moths to sit still in a display. Any direction in these regards would be much appreciated. Link to comment Share on other sites More sharing options...
antstubell Posted September 12, 2012 Share Posted September 12, 2012 (edited) I'd like to make a static moth. Or fake it. Do I unpack the bsa and find the moth mesh and make a new static? Are the niffs named in a intuitive way, is there one for each moth-type? Should I find a way to make the moth dead with no havoc? Can I change a creatures animation pose before making it static/or faking it? I just want various moths to sit still in a display. Any direction in these regards would be much appreciated. You need to unpack the .bsa to get the Moth mesh, rename it and place it in the directory of the Static Object you're going to duplicate. Edited September 12, 2012 by antstubell Link to comment Share on other sites More sharing options...
milogrim Posted September 12, 2012 Author Share Posted September 12, 2012 Thnx Link to comment Share on other sites More sharing options...
milogrim Posted September 16, 2012 Author Share Posted September 16, 2012 I have some static bugs but I still can't get them to stop flapping their wings. Anyone know how? Link to comment Share on other sites More sharing options...
steve40 Posted September 21, 2012 Share Posted September 21, 2012 Make sure that in the object's form, the options "Must Update Anims:" and "Random Anim Start:" aren't checked. Link to comment Share on other sites More sharing options...
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