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How do I change from activator to a static


milogrim

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I'd like to make a static moth. Or fake it. Do I unpack the bsa and find the moth mesh and make a new static? Are the niffs named in a intuitive way, is there one for each moth-type? Should I find a way to make the moth dead with no havoc? Can I change a creatures animation pose before making it static/or faking it? I just want various moths to sit still in a display. Any direction in these regards would be much appreciated.
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I'd like to make a static moth. Or fake it. Do I unpack the bsa and find the moth mesh and make a new static? Are the niffs named in a intuitive way, is there one for each moth-type? Should I find a way to make the moth dead with no havoc? Can I change a creatures animation pose before making it static/or faking it? I just want various moths to sit still in a display. Any direction in these regards would be much appreciated.

 

You need to unpack the .bsa to get the Moth mesh, rename it and place it in the directory of the Static Object you're going to duplicate.

Edited by antstubell
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