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[LE] my texture shows in NifSkope but not in CK... what am I doing wrong?


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Trying to get a custom armor happening.

 

It looks good when I open the nif in NifSkope. Checked file paths and they're "textures\myArmor\diffuse.dds".

 

In Outfit Studio, it looks like skin color, oddly, but clicking on the mesh node and properties > textures shows me it's the correct file path.

 

In Creation Kit, I'm using an existing armor and replacing the mesh with my .nif

 

And that's where I'm stumped:
The body itself shows up (reference body I guess), but my armor mesh is invisible. I tired to change the texture to WhiteBear in CK since that's definitely a working texture, but nothing.

 

I placed the mod in the data/meshes/character. etc... folder to see if it shows in game at all, but also nothing.

 

if anyone has pointers, I'd appreciate it.

Edited by timsterse
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It's probably not a texture issue but a mesh issue. Make sure your mesh is properly partitioned and that the same partitions are selected in the ArmorAddon biped slots.

 

Thanks for the suggestion.

 

I went ahead and added bone references to the BSDismemberSkinInstance and also changed the Body Part reference to the correct one in Partitinons. This process made the armor disappear in NifSkope, and opening it now in Outfit Studio causes a "fatal exception".

 

What I originally did is to import the reference body NIF and the armor OBJ in Outfit Studio, and then save this as nif with reference.

Edited by timsterse
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Yeah, no, you cannot just arbitrarily add bones in NifSkope to the skininstance.

 

Do all your rigging and partitioning in outfit studio;

 

- import body, set as reference

- import armor obj

- with the armor selected, right click, copy bone weights

- check partitions tab (it should already create a 32-body partition), fix up or add new partitions as needed

- export nif with reference

 

If you continue to have issues, maybe pictures would help. Or post your nif file, other things could be wrong with it.

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