timsterse Posted July 13, 2019 Share Posted July 13, 2019 (edited) Trying to get a custom armor happening. It looks good when I open the nif in NifSkope. Checked file paths and they're "textures\myArmor\diffuse.dds". In Outfit Studio, it looks like skin color, oddly, but clicking on the mesh node and properties > textures shows me it's the correct file path. In Creation Kit, I'm using an existing armor and replacing the mesh with my .nif And that's where I'm stumped: The body itself shows up (reference body I guess), but my armor mesh is invisible. I tired to change the texture to WhiteBear in CK since that's definitely a working texture, but nothing. I placed the mod in the data/meshes/character. etc... folder to see if it shows in game at all, but also nothing. if anyone has pointers, I'd appreciate it. Edited July 13, 2019 by timsterse Link to comment Share on other sites More sharing options...
Hanaisse Posted July 13, 2019 Share Posted July 13, 2019 It's probably not a texture issue but a mesh issue. Make sure your mesh is properly partitioned and that the same partitions are selected in the ArmorAddon biped slots. Link to comment Share on other sites More sharing options...
timsterse Posted July 13, 2019 Author Share Posted July 13, 2019 (edited) It's probably not a texture issue but a mesh issue. Make sure your mesh is properly partitioned and that the same partitions are selected in the ArmorAddon biped slots. Thanks for the suggestion. I went ahead and added bone references to the BSDismemberSkinInstance and also changed the Body Part reference to the correct one in Partitinons. This process made the armor disappear in NifSkope, and opening it now in Outfit Studio causes a "fatal exception". What I originally did is to import the reference body NIF and the armor OBJ in Outfit Studio, and then save this as nif with reference. Edited July 13, 2019 by timsterse Link to comment Share on other sites More sharing options...
Hanaisse Posted July 13, 2019 Share Posted July 13, 2019 Yeah, no, you cannot just arbitrarily add bones in NifSkope to the skininstance. Do all your rigging and partitioning in outfit studio; - import body, set as reference- import armor obj- with the armor selected, right click, copy bone weights- check partitions tab (it should already create a 32-body partition), fix up or add new partitions as needed- export nif with reference If you continue to have issues, maybe pictures would help. Or post your nif file, other things could be wrong with it. Link to comment Share on other sites More sharing options...
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