Dandys Posted September 12, 2012 Share Posted September 12, 2012 Hey guys I was thinking about things like fire barrels and campfires and the functions addflames, removeflames, canhaveflames, etc. and how some torches in oblivion could be turned on and off via script. Wouldn't it be cool if we had some meshes resources for campfires and barrels that had this functionability? Just think, a script could then use the functions to like make fires have fuel that they can run out of and everything just think of it! The only info I have is on this page : http://cs.elderscrolls.com/index.php/FlameNode and I know that bsxflags should be set to 19, and I think the flame has to be in a node named FlameNode0 or FlameNode1 etc.but besides that I'm stumped any help? Link to comment Share on other sites More sharing options...
devinpatterson Posted September 12, 2012 Share Posted September 12, 2012 I could be way off on this, but wouldn't you just place the flame and then disable it. Make the script on teh barrel or barbecue enable it. That's what I did with my Brhamin roast. Link to comment Share on other sites More sharing options...
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