oxman1 Posted July 13, 2019 Share Posted July 13, 2019 Hey so i got a crash and nvac showed me this in the log : 13102508 ; script 'Expression Error: SYNTAX' (19000CA9)searching this number 19000CA9 in fnvedit showed me that is a script in solid project. i have no idea what that script does. i then did a check for errors and fnvedit and found the same error in multiple scripts. SCRO Global Reference [1A000014] < Error: Could not be resolved >. if someone has a copy of the mod installed ( i have the v18 version) maybe can check for me if you also have the same errors or it is somehow only my copy like that, and if someone knows those errors are related to crashes or affect the functionality of the mod ? Link to comment Share on other sites More sharing options...
IntenseMute Posted July 13, 2019 Share Posted July 13, 2019 The script you mentioned controls the following part of the mod:https://imgur.com/a/CnzeC3XMaybe disable that. Link to comment Share on other sites More sharing options...
oxman1 Posted July 13, 2019 Author Share Posted July 13, 2019 hey thanks for looking in to it i will disable and test. have you look in fnvedit if you have the same errors ? Link to comment Share on other sites More sharing options...
IntenseMute Posted July 13, 2019 Share Posted July 13, 2019 hey thanks for looking in to it i will disable and test. have you look in fnvedit if you have the same errors ? I do not have the same errors. [00:00] Start: Checking for Errors [00:00] Checking for Errors in [00] SolidProject.esm [00:00] aquestRTENPC "aquestRTENPC" [NPC_:00000CDA] [00:00] NPC_ \ CNAM - Class -> Found a NULL reference, expected: CLAS [00:00] Done: Checking for Errors, Processed Records: 812, Errors found: 1, Elapsed Time: 00:00 Link to comment Share on other sites More sharing options...
oxman1 Posted July 13, 2019 Author Share Posted July 13, 2019 (edited) if i load only solid project in fnvedit and test for errors i get 0 errors like you. if i load all the plugins i get the errors i posted aboveinsted of the errors i get this message in the place of the errors : [00000014] <Warning: Could not be resolved, but is possibly hardcoded in the engine> Edited July 13, 2019 by oxman1 Link to comment Share on other sites More sharing options...
IntenseMute Posted July 13, 2019 Share Posted July 13, 2019 I see what you are talking about, If I load FalloutNV.esm with Solid Project and then check for errors I get this.https://imgur.com/a/mwWxrkUIt is nothing to worry about, Solid Project is just referencing PlayerRef without FalloutNV.esm being a master. Link to comment Share on other sites More sharing options...
oxman1 Posted July 13, 2019 Author Share Posted July 13, 2019 ok great thanks a lot for the help mate ! Link to comment Share on other sites More sharing options...
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