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Fresh modded new playthrough looking for more!


eatmydust64

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Over the past few days I have been modding my Skyrim SE game to hell, and have settled on a spot I think it pretty good. Graphics mods, reshade ENB, moonlight tales, sperg, immersive ceatures and more.

 

This time around I thought I would challenge myself to a bit of a RP experience. So I downloaded realistic needs and diseases, and made sure moonlight tales was set to hardcore.

 

Here's the playthrough I thought up, and am looking for more mods/suggestions/restrictions to really make this playthrough difficult!

  • The basic idea is: in human form, is pacifist (pay off bandits, surrender to getting mugged, can't lock pick, doesn't steal, etc) beast form is pure attack and aggression.
  • Human form no armor, only clothing (thinking about allowing leather/fur)
  • Only allowed one 1H sword as weapon, torch. (Thinking about dagger only though)
  • As my character is a regular peasant, she does not have the ability to lockpick. Lockpicks can ONLY be opened as a werewolf "breaking" the lock. (Currently using console to "break" the lock)
  • No archery
  • No magic (regular peasant won't know magic)
  • No smithing, unless leather/fur gear/daggers AND a blacksmith is preset next too the forge.
  • Alchemy is fine
  • Enchanting.... Dunno
  • When I turn werewolf all currently worn gear gets "destroyed" (when I revert back I drop it on the ground)
  • After transforming must find new gear (sword/clothing/etc). I figure that a sword sling on back for a human would break as a werewolf, but a dagger holder would be fine since the waist size seems more similar on the models.
  • Regular jewelry will "break" no matter the enchant.
  • Rare/1-of-a-kind jewelry "magic" will not break after transforming. I assume ancient magic items conform to the wearer through magic.
  • As a werewolf, if it moves it dies. Kill indescriminantly.

 

What other restrictions could I add, or mods that might help enhance this experience?

 

I need some mods to make the world more dangerous for this kind of playthrough, and not so empty.

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