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Creation Kit Editor ID unresponsive


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Hello Modding community, noob modder here.

 

I'm having an issue with the Creation Kit itself, and suspect it may be a bug with the program. After searching the better part of the entire internet, I couldn't find anybody else with a similar issue, so I'm trying to post it here.

 

I'm trying to create mods for clothing and armours, under Items\Object Mod, and in the Object Mod window under Recipes, the Editor ID box won't respond to almost everything. Nothing new can be added, and right click won't work. If I open an existing Object Mod that has a recipe, I can double click it to open the recipe itself, but that only allows me to alter the existing recipe, not replace it entirely. Every other box can be interacted with properly, it's just the recipe box that causes this issue here.

 

In my attempts to find a solution, I had also discovered the same issue with Items\Outfits, where opening up that window will give me a EditorID box that also can't be interacted with.

 

Is this an issue with the current version, or am I being singled out here?

 

And is there a known fix?

 

Edit: Right, forgot to mention, I tried uninstalling/reinstalling, but that didn't work.

Edited by hello4795
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Wait.. That's just interface whims. To create a recipe for OMOD - use context menu (RMB, Create Recipe) in Object Window list.

To add items to Outfit - drag'n'drop Armor into.

 

So it's not a bug, I'm just doing it wrong. I didn't know there was any drag and drop in Creation Kit. Thanks for that.

 

But it still isn't working for Recipe's under the Object Mod window. When I right click an item in the Object Window under Items\Object Mod, then click 'Create Recipe', it doesn't seem to do anything. Nor is dragging and dropping an option in that window like it is for the outfits section.

 

Any direction on how to add a recipe to an Object Mod?

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Hello there,

 

You don't add recipes in the OMOD window itself, but instead you have to assign the OMOD from the constructible object window. Once you do that, the recipe will show up in the OMOD window.

 

Go to Items/Constructible Object section -> right click -> new. On the right hand side of co- window, you'll find the constructed object - this is where you assign the OMOD (or anything that you want to construct).

 

Edit : just checked the editor behavior on my side, and right clicking on OMOD in object window to create recipe does nothing here, either - it probably wasn't implemented.

Edited by DiodeLadder
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Hello there,

 

You don't add recipes in the OMOD window itself, but instead you have to assign the OMOD from the constructible object window. Once you do that, the recipe will show up in the OMOD window.

 

Go to Items/Constructible Object section -> right click -> new. On the right hand side of co- window, you'll find the constructed object - this is where you assign the OMOD (or anything that you want to construct).

 

Edit : just checked the editor behavior on my side, and right clicking on OMOD in object window to create recipe does nothing here, either - it probably wasn't implemented.

 

Got it! Thanks for this.

 

It's weird that you can't just input it from the Object Mod window, but that's fine. So long as it's actually doable.

 

Thanks for the help team.

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Edit : just checked the editor behavior on my side, and right clicking on OMOD in object window to create recipe does nothing here, either - it probably wasn't implemented.

It was, there is just no message, check out Constructible Object list for new item co_MyOMODName. Also a miscmod can be created the same way and assigned to an OMOD automatically. My ck is 1.10.15, doubt it was cut in later version.

PS. Also works for multiple selection.

Edited by hereami
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Edit : just checked the editor behavior on my side, and right clicking on OMOD in object window to create recipe does nothing here, either - it probably wasn't implemented.

It was, there is just no message, check out Constructible Object list for new item co_MyOMODName. Also a miscmod can be created the same way and assigned to an OMOD automatically. My ck is 1.10.15, doubt it was cut in later version.

PS. Also works for multiple selection.

 

 

Ha, so that's how it works - since there's no messages popping up, I had no idea. Thanks, hereami! :thumbsup:

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Hey Iâm new to nexus and not a pc gamer, Iâm a console gamer and I recently started to play fallout 4 and the mods on Bethesda arenât that good, one thing that I really wanted to mod in my game was the ppsh because it was my favorite gun in codWaW but itâs not on Bethesda.net so I was wondering if any of you know someone or you are someone who could transfer the mod from nexus to Bethesda.net I got in touch with nolifepothead the creator of the mod and he said I could upload it as long as I give him and ajhakra credit I would greatly appreciate your help thanks for taking the time to read this
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