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Editing Vanilla Quests: Script help?


PlutoHimself

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So let's say I wanted to make a mod that changes at what level a quest triggers. Is this the correct order of operations?

 

Edit (after unpacking) XXX.psc.

Compile XXX.psc (becomes XXX.pex).

Place in appropriate subfolders (Scripts > whatever appropriate).

 

Then, if I wanted to share the mod, I wouldn't need an esp, because the timestamp on the loose files would override the packed .bsa files. I would just create a .zip archive with the appropriate file structure starting with Data.

 

Is this correct?

 

I want to "correct" the imbalance between when all the ritual spells are offered (e.g. make them all 90 or 100 [or both versions]).

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Edit (after unpacking) XXX.psc.

No need to unpack anything. All vanilla .psc files are already in Data\Scripts\Source.

 

 

Compile XXX.psc (becomes XXX.pex).

Place in appropriate subfolders (Scripts > whatever appropriate).

Yes, the compiled scripts are automatically saved to data\scripts.

 

 

Then, if I wanted to share the mod, I wouldn't need an esp, because the timestamp on the loose files would override the packed .bsa files. I would just create a .zip archive with the appropriate file structure starting with Data.

 

Is this correct?

Loose files will always override files in .bsa's, so this is correct.

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