PlutoHimself Posted September 12, 2012 Share Posted September 12, 2012 So let's say I wanted to make a mod that changes at what level a quest triggers. Is this the correct order of operations? Edit (after unpacking) XXX.psc.Compile XXX.psc (becomes XXX.pex).Place in appropriate subfolders (Scripts > whatever appropriate). Then, if I wanted to share the mod, I wouldn't need an esp, because the timestamp on the loose files would override the packed .bsa files. I would just create a .zip archive with the appropriate file structure starting with Data. Is this correct? I want to "correct" the imbalance between when all the ritual spells are offered (e.g. make them all 90 or 100 [or both versions]). Link to comment Share on other sites More sharing options...
Ghaunadaur Posted September 12, 2012 Share Posted September 12, 2012 Edit (after unpacking) XXX.psc.No need to unpack anything. All vanilla .psc files are already in Data\Scripts\Source. Compile XXX.psc (becomes XXX.pex).Place in appropriate subfolders (Scripts > whatever appropriate).Yes, the compiled scripts are automatically saved to data\scripts. Then, if I wanted to share the mod, I wouldn't need an esp, because the timestamp on the loose files would override the packed .bsa files. I would just create a .zip archive with the appropriate file structure starting with Data. Is this correct? Loose files will always override files in .bsa's, so this is correct. Link to comment Share on other sites More sharing options...
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