DelugesNeuron Posted July 14, 2019 Share Posted July 14, 2019 (edited) An update: Still not sure what mod the names were pulling from, but I used trial and error to deactivate and reactivate different mods, and found a couple of things. Regarding Load Order, I found the mod listing for https://www.nexusmods.com/fallout4/mods/10844/ , a load order and enhanced performance guide, which helped greatly in sorting some mods manually and giving a general guide for load order. I also found one significant problem which was that when I reinstalled the vanilla game the most recent time, I somehow deleted most of my Data folder, including all non vanilla scripts and plugins. I also deleted Concealed armor and reinstalled new copies of Armor Keywords, Valdacil and the various patches. Once I reconfigured everything, my playthrough got much better. I still need to finish adding the other mods I wanted and continue to test to make sure game is stable, but original issue seems to be resolved. I appreciate everyone who viewed original post. I do still have a couple of questions since I'm so rusty. A) I've played Fallout 4 mostly on console, both with and without mods, but pc offers so many additional choices. I started this playthrough to sample various clothing/ armor / weapon mods and look at some crafting expansions to see which mods I liked. Later, I'll do another playthrough with some of the faction additions/ changes and large quest mods, then one for survival mods- again just wanted to sample a little of everything to see what's out there. For weapon mods, I was going to install Weaponsmith, but there are a lot of required mods and individual weapon downloads, as well as the ones included. I think most of these are asset mods and don't necessarily have esp files, but I want to get the load order correct- do the standalone weapons to download outside of Weaponsmith go above or below the esps (if any) for Weaponsmith, New Calibers, Loads of Ammo and Scopes? B) I also may have found out why I was having trouble with MatorSmash and Wrye Bash. My original install was with MO2, but a prior game version. I wanted to give NMM a try when I restarted the game, so I reinstalled it and downloaded NMM and associated it with Mod files. Later, I decided that I missed the familiar (to me ) MO2 interface and structure, and reinstalled again. I cleaned up the old Fallout folder and also the My Games folder, but forgot about the AppData folder, which still had the Plugin.txt from when I was using NMM. Everytime I would start Wrye Bash, it would detect the game (heaven knows how, as often as I'd moved it), but the only items it would show were the game and official dlcs, and a bashed patch esp. Now I realize it's because it was using the plugin.txt file from the vanished NMM install. What I don't know is how to fix it so that Wrye Bash detects the current game folder and mods instead of looking for the old install. I normally have Wrye Bash, LOOT, MO2, etc in a Utilities folder on my C drive and use them for all my games instead of multiple installs, but have separate SSD drives for each game and its mods. Again, thanks for viewing the post. I have prior experience with mods from PC Skyrim LE and Special Edition, but have gotten rusty over the last couple of years. Have had Fallout 4 GOTY for PC for ages, installed it, and played a bit with just one or two mods, then abandoned it. Recently, I thought I would restart it and do a full playthrough and explore some mods. I'm having several issues, but I'll post about them one at a time. I've reinstalled the vanilla game and verified game files via Steam, and was trying to build a stable core and working load order that I could tweak further as I went. I used Guide and load order from BiRaitBec on the Nexus site, and things went well- it was wonderfully detailed and led to a stable beginning with nice textures and no CTD's. But I wanted to take out some of those mods that I don't use and install some that I do, and now things are getting weird. I'm used to having both Loot and Wrye Bash to help with conflicts and load order in Skyrim, but I think I have fubar-ed Wrye Bash, and can't get it to work correctly at all (no bashed patch) and I understand from browsing on the forums that LOOT is nearly useless for Fallout 4. I'm using Mod Organizer 2, which I use for Skyrim and am very comfortable with (tried NMM, but I like the virtual file structure in MO). My immediate issue is Item sorting and Load Order. For Fallout 4, I'm unclear on where Item Sorting mods go in the load order. So, first question, am I correct that in MO2 only plugin order matters, rather than mod order? Second, I just finished a new playthrough from Vault 111 to Sanctuary, and all my items have names I've never encountered before. I'm using Valdacil's Item Sorting. For instance the wedding ring from the vault is listing as " Wedding Ring of Diving [ballistic Mk 1] (10 lb Bag of the Pack Rat) ". I think the bag is maybe referring to the Wearable backpack mod, which I thought I would try, but I don't know how I got one in the Vault, and I haven't crafted one. And all the weapons, clothing function as they normally do, but I don't know what "Diving" or "[ballistic Mk 1] refer to. I thought possibly that the Proto Vault Suit mod, which I think has a bunch of different linings that can be added, might be in the wrong place, but I don't see how that would affect the name of the wedding ring or other items. Same kind of thing- the baton from Vault 111 is " [Knife] Baton of Atom's Judgement " Eyeglasses from Overseer's desk are " Eyeglasses of Diving" WTF??? I've deleted the Raider and Mercenary packs from the original guide, which had some odd names, deleted all saves, and started a new profile, but from previous playthroughs on both Console and PC, I've never seen "Atom's Judgement" "Ballistic Mk 1" or "Diving" appended to any items this early in the game. Game also CTD when I use Armor workbench, but not Weapon. I think that might be because of mod Concealed Armor, which I think I read can have compatibilty issues. Does anybody know the correct order to put these things in, so I can resort them and see if the problem is fixed? I have: (this is current plugin order in MO2, top to bottom) Workshop Framework esm (from BiRaitBec guide- I have never used before)Concealed Armor esmArmor Keywords esmLoads of Ammo esm (going to install new calibers later, just haven't gotten there)Concealed Armor espArmorsmith Extended espEli's Armor Compendium espLoads of Ammo Leveled List espCrafting workbench (drdanzel) espCrafting Mastery (LXYDuckBoy) espValdacil's Item sorting esp I have some other mods, but none I can think of that would affect item names or cause CTD at armor workbench. Any help greatly appreciated, Edited July 15, 2019 by DelugesNeuron Link to comment Share on other sites More sharing options...
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