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Mammoth loot tweak overhaul request


huminum

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Ever since Skyrim came out, and ever since I killed my first mammoth in Skyrim, the loot from mammoth corpses has perplexed me greatly. One tusk? One... snout (Eww)? No meat?

 

 

Come on.

 

 

In my vision each mammoth should drop:

- 4 tusks, since Skyrim mammoths seem to have 4 tusks each.

- A metric ton of meat. Really, like, 200 slabs of mammoth meat, 5kg each.

- A ton of fur, figuratively speaking.

- A ton of mammoth fat, figuratively speaking.

- Additionally/optionally 0-2 eyes, weighing 5 pounds each, or more. I don't know why the eyes, just a random idea. Perhaps as an ingredient for some food and/or alchemy recipe?

 

To counter this virtually infinite source of meat, I would also picture that mammoths should be exceptionally hard and arduous to kill, no matter what level the player is. I would suggest that the mammoth properties be tweaked in following manner:

 

- More hit points

- Boost HP regeneration rate

- Optionally increase armor rating, depending on player level

- Slower running speed, so that it's easier to run away from them

- Increase the tusk weight to a something more painful figure

- Decrease aggression

 

Also, add a couple, or a couple dozen, cooking recipes for all that meat.

 

Is all this doable?

Is it possible to make a single creature level up in relation to the player character level, so that it always remains arduous to kill? If not, then perhaps make several copies of mammoth instances and tweak each one separately, making each instance more tougher than the previous one.

 

I do have some modding experience from New Vegas but I don't think I ever touched the NPCs, so... that's why I'm wondering.

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Is all this doable?

Is it possible to make a single creature level up in relation to the player character level, so that it always remains arduous to kill? If not, then perhaps make several copies of mammoth instances and tweak each one separately, making each instance more tougher than the previous one.

 

I do have some modding experience from New Vegas but I don't think I ever touched the NPCs, so... that's why I'm wondering.

 

Yes, it's all doable.

 

To make all wild mammoths level up with the player, navigate to actor in the CK, and the name of the actor is EncMammothWild. In EncMammothWild, go to the stats tab. It says the mammoth is level 38. You can click the checkbox next to that to make the mammoth level with the player. Once you check the checkbox, the "Level" field changes to the "Level Mult" field. 1.0 means the mammoth will always be the same level as the player; 2.0 would mean always double. Under the Level Mult field is the "Calc Min" field. Put 38 in there, so the mammoth will never be less than 38, otherwise it would be level 1 when the player is level 1, etc.

 

Change the speed in the same tab, default is 100

 

More HP - this is redundant if the mammoth levels up

 

Decrease Aggression - go to the AI Data tab, and change confidence to cautious or change aggression to unagressive. I do not recommend doing either of these two things

 

Tusk Weight - nav to Items - Misc - MammothTusk and change the weight

 

Increased HP Regen - reverse engineer the perk "Recovery," which increases magicka regen. Copy the perk and make a new one that increases hp regen instead. Add the perk to the mammoth by going to the spells tab and adding it via the "perk" list

 

All this should be pretty simple if you have experience modding NV

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