thekineticeffect Posted September 13, 2012 Share Posted September 13, 2012 Here's an idea for a mod. Inspired by LA Noire and Skyrim's own Blood on the Ice quest, perhaps someone could make an Investigator's Guild quest-line. The inbuilt quest already provides lore justification, that the guards are stretched thin due to war. I think a full questline of detective and whodunnit style cases would provide an interesting alternative to Skyrim's usual "get this do that" quests. Maybe even make it more challenging than either game's own quest or LA Noire. The game already has a way to examine picked up objects closely, through the inventory screen. Require the player to examine clues in this way to help solve the case. Perhaps have multiple endings to the cases as well. I'd personally like to see a Clue-style, "someone who is locked in this house killed the owner."; a reversal from Oblivion's Dark Brotherhood quest. Maybe you could start the player off with solving petty crimes, moving up the case ladder as in LA Noire. Anyway, just throwing this out there for anyone who wants to make a unique questline. I imagine it would be a hell of a lot of work, especially since the clues would need unique models and textures to make them usefully "examinable.", but this mod would really add an interesting element to Skyrim's questlines. Non-modders: Vote on the poll above to show your interest or disinterest. Link to comment Share on other sites More sharing options...
mcgonigle123 Posted September 13, 2012 Share Posted September 13, 2012 (edited) Yes, yes, a million times yes. I would love it (expecially the clue scenario). edit: btw, I came across this thread while looking for a mod like this. Edited September 13, 2012 by mcgonigle123 Link to comment Share on other sites More sharing options...
redarrow141 Posted September 14, 2012 Share Posted September 14, 2012 Well reading the mod requests looking for something, I've got to say this is quite a nice idea. I was thinking (from another post) about creating a thalmor quest line where you can join the thalmor, it would be possible to combine that into your mod idea. So be a member of the thalmor and investigate. Alternatively it could be a separate guild, although unless you had 2 separate guilds (1 stormcloaks, 1 empire) or you were a "private investigator" I can't see of another way of doing it. As I'm not really a mesh modder, I would probably stick to evidence on notes etc. as that would be really really easy. I might have a look into this, but no promises :) Link to comment Share on other sites More sharing options...
AnkhAscendant Posted September 14, 2012 Share Posted September 14, 2012 Well reading the mod requests looking for something, I've got to say this is quite a nice idea. I was thinking (from another post) about creating a thalmor quest line where you can join the thalmor, it would be possible to combine that into your mod idea. So be a member of the thalmor and investigate. Alternatively it could be a separate guild, although unless you had 2 separate guilds (1 stormcloaks, 1 empire) or you were a "private investigator" I can't see of another way of doing it. As I'm not really a mesh modder, I would probably stick to evidence on notes etc. as that would be really really easy. I might have a look into this, but no promises :) I encourage you. Internet cookies for mod? ^^ Link to comment Share on other sites More sharing options...
thekineticeffect Posted September 16, 2012 Author Share Posted September 16, 2012 Well reading the mod requests looking for something, I've got to say this is quite a nice idea. I was thinking (from another post) about creating a thalmor quest line where you can join the thalmor, it would be possible to combine that into your mod idea. So be a member of the thalmor and investigate. Alternatively it could be a separate guild, although unless you had 2 separate guilds (1 stormcloaks, 1 empire) or you were a "private investigator" I can't see of another way of doing it. As I'm not really a mesh modder, I would probably stick to evidence on notes etc. as that would be really really easy. I might have a look into this, but no promises :) Woo, we may have a taker. Regarding the mesh modding, it may not be that hard. All you may need to do is just write on or edit the textures of object models already in the game, a task easily accomplished with photoshop and requiring no meshing skills. Like adding blood and the name of a mine to the texture of the pickaxe model extant in the base game. Of course, notes are also a good clue type. I personally like the "private investigators for hire" guild idea, the inverse of the DB. Link to comment Share on other sites More sharing options...
Recommended Posts