Xaliber13 Posted January 19, 2023 Share Posted January 19, 2023 Hi qmjs, sorry for bumping an old thread. Do you happen to know if there's a way to modify zombie density, and make it has different density depending on whether it's in the day and in the night? I tried tweaking values within this: <Subgroup Name="Density"> in zombies.xml and values within <Action ActionFlags="" ActionId="NightTime" ActionType="Action.Passive" ExecuteTimeStandard="0.0" OutputDelayTime="0.0" PauseWhenOffline=""> in rtsevents.xml but nothing happened... Link to comment Share on other sites More sharing options...
qmjs Posted January 19, 2023 Share Posted January 19, 2023 Make sure you are setting the values in the correct event. The values under <Event Id="Event.Activated"> only apply upon immediately starting a level. Essentially, all those do is make sure they have a valid number. These are updated for the day/night cycle through <Event Id="fsEvent.UpdateZombieDensity_Sandbox">, so that is where you should make the changes. Link to comment Share on other sites More sharing options...
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