cfh85 Posted September 13, 2012 Share Posted September 13, 2012 does anyone know of a way for a script in a spell to know what spell it's attached to? Obviously I could create a separate script for each spell I want to attach it to, but I'd much rather not. As part of my mod certain NPCs have powerful spells added to them and I want them to be removed when they're cast. These spells are levelled so every 10 minutes a script adds spells based on the NPCs rank within my 'level faction'. Because of how powerful they are I only want them cast once every 10 minutes (this will obviously depend on how long until the script updates next) Link to comment Share on other sites More sharing options...
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